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Anti-infantry / Support
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M3 Armored Personnel Carrier

Light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.

british faction icon

Stats

halftrack_m3_uk

vehicles

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Sight Range

35

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Detection

10

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Max Range

35

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Speed

6

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Acceleration

3

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Deceleration

5.5

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Rotation

50

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.375

Frontal Armor

rear

6

Upgrades

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Conversion upgrade

M45 Quad Mount Conversion

Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.

Removes ability to Transport and Reinforce.

Costs
munition

75

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Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.

When stationary, heals nearby infantry that are out of combat.

Costs
munition

50

Abilities

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

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Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Stats

Costs
time_seconds

30

manpower

270

fuel

25

popcap

6

Hitpoints
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320

320

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Unlocks veteran ability. Increases rotation rate and acceleration.
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • Increases speed, sight, and rotation rate.
vet 3 starvet 3 starvet 3 star

XP: 7000

  • Increases speed, acceleration, reinforce range, and health.

Loadout

50cal_halftrack_us1
50cal halftrack us

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.55

0.45

0.35

Rounds per Minute

209.03

209.03

209.03

Penetration

1

1

1

Scatter Area

6.7

50.3

73.8

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Damage

9

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Range

35

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Traverse Speed

110

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Arc

240°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.