team_weapons
Sight Range
35
Detection
10
Max Range
0
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Weapon team deploys and packs up faster.
Passive
120s
Vet 1
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
4s
20
180
7
25.2
5
360
7
XP: 600
XP: 1800
XP: 3600
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.