Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Heavy weapon
Vickers Machine Gun Team
Heavy weapon team armed with a Vickers heavy machine gun.
Stats
hmg_commando_uk
team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Abilities
Offensive / Timed
Focused Gunnery
Greatly increases weapon accuracy and increases range at the cost of weapon arc and suppression when active.
+5 range and increases accuracy by +23% - +45%. Reduces arc by 68%, -60 suppression.
Support
Reload
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
Stats
Costs
21
240
7
Reinforce
25
5
Hitpoints
90
90
90
90
360
180
180
Upkeep per minute
7
Veterancy
XP: 600
Unlocks veteran ability. Unit is harder to hit and increases suppression.
XP: 1800
Increases suppression, weapon burst length, and unit is harder to hit.
XP: 3600
Increases accuracy, suppression, health, and weapon traverse speed.
Loadout
1
30cal hmg uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.375
Rounds per minute (RPM)
570
420
292
Range of Fire
10
30
45
Penetration
1.6
1.4
1.2
Scatter Area
37
257
341
Min.
Max.
Damage
5
5
AoE Radius
-
0
3
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.