Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy weapon team armed with a Vickers heavy machine gun.
team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
The crew focuses on engaging enemies in front of the weapon team.
+10 range, +15 vision range and reduces arc by 50% when the unit is set-up. Removes Area Suppression.
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
21
240
7
25
5
360
180
7
XP: 600
Unlocks veteran ability. Unit is harder to hit and increases suppression.
XP: 1800
Increases suppression, weapon burst length, and unit is harder to hit.
XP: 3600
Increases accuracy, suppression, health, and weapon traverse speed.
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.375
Rounds per minute (RPM)
570
420
292
Range of Fire
10
30
45
Penetration
1.6
1.4
1.2
Scatter Area
37
257
341
Min.
Max.
Damage
5
5
AoE Radius
-
0
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.