team_weapons
Sight Range
35
Detection
10
Max Range
45
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
The crew focuses on engaging enemies in front of the weapon team.
+10 range, +7.5 vision range and reduces arc by 7.5% when the unit is set-up. Removes Area Suppression.
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
13
240
7
28
3
320
180
7
XP: 700
XP: 2100
XP: 3600
1hmg - small arms
Near
Medium
Far
Distance
10
30
45
Accuracy
0.805
0.575
0.497
Rounds per Minute
612.77
451.41
321.34
Penetration
1.6
1.4
1.2
Scatter Area
36.6
256.9
340.7
Suppression Per Second
15.32
11.29
8.03
Incremental Target Radius
6
8
10
Damage
5
Range
45
Traverse Speed
50
Arc
110°
Setup
3.5s
Teardown
3s
Suppression Radius
15
Inc. Accuracy
x1.12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
3rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.4
0.25
0.2
Rounds per Minute
23.9
16.14
15.39
Penetration
1.5
1
1
Scatter Area
16.8
125.7
184.6
Damage
10
Range
35
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.