infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
30
75
Upgrades the entire squad with Thompson Submachine Guns.
Greatly increases short-range firepower. Reduces long-range effectiveness.
30
60
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
20
1
30s
60
300
6
25
10
330
6
XP: 680
XP: 1360
XP: 2720
6rifle - small arms
Damage
10
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
40%
25%
20%
Rounds per Minute
23.9
16.14
15.39
Penetration
1.5
1
1
Timing
Refire Time
2.333s
3.613s
3.813s
Reload Cycle
4.984s
5.201s
5.089s
Aim Time
0.5–0.75s
Magazine
15 shots
Arc
90°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
30
75
lmg - small arms
Damage
3.5
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
75%
67.5%
60%
Rounds per Minute
205.54
283.22
295.34
Penetration
2.5
2
1.75
Timing
Burst Duration
1.958s
3.275s
3.938s
Time Between Bursts
2.34s
1.944s
2.121s
Reload Cycle
4.813s
4.93s
5.188s
Aim Time
0.75–1s
Magazine
9 bursts
Traverse Speed
120
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Upgrades the entire squad with Thompson Submachine Guns.
Greatly increases short-range firepower. Reduces long-range effectiveness.
30
60
smg - small arms
Damage
5.25
Range
35m
Near
10m
Mid
15m
Far
35m
Core Stats
Accuracy
52.5%
30%
15%
Rounds per Minute
310.17
142.87
57.89
Penetration
1.2
1.1
1
Special Mechanics
Damage Distribution Area
3.5×16
4.8×16
10×16
Timing
Burst Duration
1.5s
1.088s
0.681s
Time Between Bursts
0.875s
2.875s
4.125s
Reload Cycle
3.078s
3.328s
3.328s
Aim Time
0.25s
Magazine
4 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
20
1
30s
1grenade - explosive weapon
Damage
160
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2