Effective against structures, team weapons, and stationary infantry. • Must use barrage ability to attack. • Barrages fire a large number of rockets with wide scatter. Good for area denial. • Long barrage range. • Increased damage against units with equal or higher veterancy levels or marked by Strategic Targets. • Can be towed.
team_weapons
Sight Range
35
Detection
10
Max Range
160
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires a large number of rockets at the target location. Rockets have a moderate blast radius, but are inaccurate. Effective against infantry, structures, and team weapons.
60 - 160
20
80s
Fires a short, rapid volley of rockets at the target area. Suppresses any infantry and team weapons within the blast radius.
40
60 - 160
6
40s
Vet 1
Rocket barrages deals +10 damage against enemies with equal or higher veterancy levels or marked by Strategic Targets.
polish cavalry uk
Unit gains +15% weapon and ability barrage range after remaining stationary for 10 seconds. Increases experience rate gain by +25%.
10s
60s
Siege Specialists
siegebreakers ger
45
360
40
12
22.5
5
320
350
12
XP: 1300
XP: 3900
XP: 7800
1nebelwerfer - explosive weapon
Damage
0
Range
60 - 160m
Near
60m
Mid
110m
Far
160m
Core Stats
Accuracy
75%
50%
25%
Rounds per Minute
0.01
0.01
0.01
Penetration
35
35
35
Timing
Refire Time
10001.188s
10001.188s
10001.188s
Pre-Fire Time
9999.375s
Traverse Speed
90
Setup
2.4s
Teardown
1.9s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a large number of rockets at the target location. Rockets have a moderate blast radius, but are inaccurate. Effective against infantry, structures, and team weapons.
60 - 160
20
80s
1artillery small - explosive weapon
Damage
70
Range
60 - 160m
Near
60m
Mid
110m
Far
160m
Core Stats
Scatter Area
15.1×30
27.3×30
39.6×30
Scatter Offset
+1.9m
+1.9m
+1.9m
Rounds per Minute
80
80
80
Penetration
35
35
35
Timing
Time of Flight
2.47s
3.3s
3.95s
Refire Time
0.75s
0.75s
0.75s
Aim Time
0.125–0.5s
Obstacle Avoidance
50°
Traverse Speed
90
Setup
2.4s
Teardown
1.9s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Artillery Emplacement
—
—
—
×0.67
Fires a short, rapid volley of rockets at the target area. Suppresses any infantry and team weapons within the blast radius.
40
60 - 160
6
40s
Vet 1
1artillery small - explosive weapon
Damage
50
Range
60 - 160m
Near
60m
Mid
110m
Far
160m
Core Stats
Scatter Area
10.8×30
19.5×30
28.3×30
Scatter Offset
+1.9m
+1.9m
+1.9m
Rounds per Minute
120
120
120
Penetration
35
35
35
Timing
Time of Flight
2.47s
3.3s
3.95s
Refire Time
0.5s
0.5s
0.5s
Aim Time
0.125–0.5s
Obstacle Avoidance
50°
Traverse Speed
90
Setup
2.4s
Teardown
1.9s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Artillery Emplacement
—
—
—
×0.67