british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

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Anti-infantry / Heavy weapon
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ML 3-inch Mortar Team

Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.

Stats

mortar_81mm_africa_recrew_uk

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

90

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

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Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Image for /icons/races/british/abilities/mobile_entrenchment.png}
Defensive

Entrenchment

Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.

Reduces incoming damage by 25%, +15% rate of fire.

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Defensive

Disable Entrenchment

Orders the squad to become mobile and tear down their entrenchment.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

25

manpower

260

popcap

7

Reinforce
cost

22

time

5

Hitpoints
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80
80
80
80

320

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180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

Unlocks veteran ability. Increases health and increases accuracy.

vet 2 starvet 2 starvet 2 empty star

XP: 3000

Increases health, accuracy, rate of fire, and reduces barrage recharge times.

vet 3 starvet 3 starvet 3 star

XP: 6000

Increases weapon range, ability recharge speed, and reduces incoming damage

Loadout

1
81mm_mortar_uk
81mm mortar uk

mortar - explosive weapon

Moving Accuracy Multiplier

1

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0

0

0

Rounds per minute (RPM)

11

11

11

Range of Fire

20

40

90

Penetration

20

20

20

Scatter Area

9

38

192

Min.

Max.

Damage

100

100

AoE Radius

-

4.5

2
lee_enfield_crew_uk
lee enfield crew uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

22

14

13

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

17

126

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.