Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Light Artillery
ML 4.2-inch Heavy Mortar Team
Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.
Stats
mortar_heavy_4_2_uk
team_weapons
Sight Range
35
Speed
3.6
Max Range
35
Target Size
20
Armor
70
Abilities
Support / Select unit capable of towing
Transport Heavy Weapon
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Offensive / Select target position
4.2-inch Airburst Barrage
Fires rounds at the target location. Wide blast radius. Effective against stationary infantry.
Barrages have less accuracy at long-range.
Costs
30
Support / Select target position
4.2-inch Smoke Barrage
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Offensive / Select target position
4.2-inch HE Barrage
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Offensive / Select target position
4.2-inch Incendiary Barrage
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
Barrages have less accuracy at long-range.
Recon / Select target position
Recon Flare
Fires a flare over the target area that will provide vision for a short period of time.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
40
270
Reinforce
45
20
Hitpoints
hitpoints
hitpoints
hitpoints
hitpoints
0hitpointshitpointshitpointshitpoints
350
350
Upkeep per minute
Veterancy
XP: 1300
Unlocks veteran ability. Unit is harder to hit; reduces barrage recharge times, and improves accuracy.
XP: 3900
Increases accuracy, rate of fire, makes unit harder to hit, and reduces barrage recharge times.
XP: 7800
Increases weapon range, accuracy, and health
Loadout
4
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
1
4 2 inch heavy mortar uk
mortar - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
6
6
6
Range of Fire
-1
-1
100
Penetration
20
20
20
Scatter Area
0
0
105
Min.
Max.
Damage
120
120
AoE Radius
-
7
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.