Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Light Artillery
M1 Pack Howitzer team
Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.
Stats
pack_howitzer_75mm_uk
team_weapons
Sight Range
35
Speed
3.6
Max Range
100
Target Size
1.33
Armor
1
Abilities
Support / Select unit capable of towing
Transport Heavy Weapon
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Offensive / Select target position
Incendiary Barrage
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
Support / Select target position
Smoke Barrage
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Offensive / Select target position
High-explosive Barrage
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
20
290
8
Reinforce
25
5
Hitpoints
hitpoints
hitpoints
hitpoints
hitpoints
0hitpointshitpointshitpointshitpoints
350
350
Upkeep per minute
8
Veterancy
XP: 1300
Unit is harder to hit; reduces barrage recharge times and improves accuracy.
XP: 3900
Increases accuracy, rate of fire, makes unit harder to hit, and reduces barrage recharge times.
XP: 7800
Increases weapon range, accuracy, and health
Loadout
1
75mm pack howitzer uk
artillery small - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
8
8
8
Range of Fire
20
40
100
Penetration
20
20
20
Scatter Area
4
17
105
Min.
Max.
Damage
120
120
AoE Radius
-
6
2
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.