Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Immobile heavy weapon extremely effective against all vehicles. Must be set-up to attack. Comes towed by a CMP 15CWT Truck.
vehicles
Sight Range
35
Speed
7.5
Acceleration
3
Deceleration
5.5
Max Range
0
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
8
side
6
rear
4
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
60
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
60
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Extra supplies allows nearby units to use their abilities more frequently and improve emplacements.
Reduces the recharge time of abilities. Reduces Damage taken by emplacements.
Automatically reinforces nearby infantry squads and team weapons when active.
Deploys infantry to recrew an abandoned team weapon.
50
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
45
280
40
5
280
6
XP: 1000
Unlocks veteran ability. Increases rotation rate and acceleration.
XP: 3000
Increases speed, sight, and rotation rate.
XP: 6000
Increases speed, acceleration, reinforce range, and health.
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.