infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Unlocks the Breach ability. Deals Area of Effect damage and ignores cover.
50
Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
30
Equips the squad with a PIAT.
Weapon upgrade
75
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
Defuses the selected mine.
Support / Select enemy mine
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Destroys a section of barbed wire, enabling access to infantry.
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Improves the offensive performance of nearby squads.
Passive
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
16
220
5
24
4
380
4
XP: 800
XP: 2400
XP: 4800
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Repairs nearby stationary vehicles, buildings, and emplacements that are out of combat.
150
20
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
180
20
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
320
40
Emplacement very effective against infantry. Limited arc of fire.
Can Suppress infantry within its arc of fire.
200
4smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
15
35
Accuracy
0.58
0.2875
0.1725
Rounds per Minute
237.72
80.09
43.13
Penetration
1
1
1
Scatter Area
31.4
59.3
129.2
Damage
4
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Unlocks the Breach ability. Deals Area of Effect damage and ignores cover.
50
flame - flame throwers
Near
Medium
Far
Distance
0
10
20
Accuracy
1
1
1
Rounds per Minute
153.6
153.6
153.6
Penetration
2.5
2.5
2.5
Scatter Area
0
15.4
28.4
Damage
2
Range
20
AoE Size
4×5
Traverse Speed
45
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1.25
1.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5
Equips the squad with a PIAT.
Weapon upgrade
75
bazooka - ballistic weapon
Near
Medium
Far
Distance
0
17.5
35
Accuracy
0.15
0.045
0.025
Rounds per Minute
10.21
10.21
10.21
Penetration
90
60
40
Scatter Area
0
16.5
31.2
Damage
60
Range
35
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.25
0.1
3
Damage
30
15
6
6
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
×1.5
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
1grenade - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
11
11
11
Rounds per Minute
11.43
11.43
11.43
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
5 - 20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.35
1.5
3
4.5
Damage
120
102
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
1grenade - explosive weapon
Near
Medium
Far
Distance
0
5
10
Accuracy
0
0
0
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
600
Range
10
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
5
Damage
600
450
150
150
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.3334