infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Unlocks the Breach ability. Deals Area of Effect damage and ignores cover.
20
50
Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
10
30
Equips the squad with a PIAT.
Weapon upgrade
30
75
PIATs
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
20
1
30s
Defuses the selected mine.
Support / Select enemy mine
2
mine detection active
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Destroys a section of barbed wire, enabling access to infantry.
2
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Valour
Improves the offensive performance of nearby squads.
Passive
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
10
5s
10s
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
10
1
30s
16
220
5
24
4
380
4
XP: 800
XP: 2400
XP: 4800
Provides heavy cover.
6
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
Repairs nearby stationary vehicles, buildings, and emplacements that are out of combat.
15
150
20
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
20
200
Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
20
180
20
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
40
320
40
Emplacement very effective against infantry. Limited arc of fire.
Can Suppress infantry within its arc of fire.
35
200
4smg - small arms
Damage
4
Range
35m
Near
7m
Mid
15m
Far
35m
Core Stats
Accuracy
58%
28.75%
17.25%
Rounds per Minute
237.72
80.09
43.13
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
3.1×10
5.9×10
12.9×10
Timing
Burst Duration
1.645s
0.938s
0.75s
Time Between Bursts
1.333s
2.601s
3.375s
Reload Cycle
3.735s
4.052s
4.527s
Aim Time
0.25–0.375s
Magazine
7 bursts
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Unlocks the Breach ability. Deals Area of Effect damage and ignores cover.
20
50
flame - flame throwers
Damage
2
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Accuracy
100%
100%
100%
Rounds per Minute
153.6
153.6
153.6
Penetration
2.5
2.5
2.5
Special Mechanics
Scatter Area
0
1.2×12.4
2.3×12.4
Scatter Offset
—
+1.9m
+1.9m
Timing
Burst Duration
1s
1s
1s
Time Between Bursts
2.125s
2.125s
2.125s
Pre-Fire Time
0.5s
AoE Size
4×5
Traverse Speed
45
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1.25
Garrison
×1
×1.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5
Equips the squad with a PIAT.
Weapon upgrade
30
75
PIATs
bazooka - ballistic weapon
Damage
60
Range
35m
Near
0m
Mid
17.5m
Far
35m
Core Stats
Accuracy
15%
4.5%
2.5%
Rounds per Minute
10.21
10.21
10.21
Penetration
90
60
40
Special Mechanics
Scatter Area
0
2.1×8
3.9×8
Scatter Offset
—
+2.2m
+2.2m
Timing
Refire Time
5.875s
5.875s
5.875s
Aim Time
0.625s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
×1.5
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
20
1
30s
1grenade - explosive weapon
Damage
120
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.75s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
10
1
30s
1grenade - explosive weapon
Damage
600
Range
10m
Near
0m
Mid
5m
Far
10m
Core Stats
Scatter Area
0
0
0
Penetration
1000
1000
1000
Timing
Time of Flight
—
0.89s
1.36s
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33