vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5.2
Acceleration
2.2
Deceleration
4
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
195
side
110
rear
80
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
50
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 7 seconds.
30
Unit will not engage unless given a manual attack order when active.
45
380
90
12
720
18
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
25
40
Accuracy
0.075
0.0475
0.035
Rounds per Minute
10
10
10
Penetration
140
125
110
Scatter Area
24.1
55.5
86.9
Damage
120
Range
40
Traverse Speed
40
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.25
0.75
4.5
4.5
Damage
100.8
30
18
18
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.7
0.5
0.45
Rounds per Minute
271.15
234.71
201.06
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.7
0.5
0.45
Rounds per Minute
278.22
257.39
226.72
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Arc
70°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.