Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Anti-vehicle
M4A1 Sherman Medium Tank
Medium tank effective against vehicles, infantry, and structures.
Stats
sherman_africa_uk
vehicles
Sight Range
35
Speed
5.2
Acceleration
2.2
Deceleration
4
Max Range
40
Target Size
20
Vehicle Armor
medium tank
frontal
195
side
110
rear
80
Upgrades
Weapon upgrade
M2HB .50cal Heavy Machine Gun
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
Costs
50
Abilities
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Passive
Offensive / Select target vehicle
White Phosphorus Shell
Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 7 seconds.
Costs
30
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
45
380
90
12
Hitpoints
720
720
Upkeep per minute
17
Veterancy
XP: 1800
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
XP: 5400
Increases rotation rate, rate of fire, and accuracy.
XP: 10800
Increases rotation rate, rate of fire, and acceleration.
Loadout
1
75mm sherman uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
near
0.0475
0.035
Rounds per minute (RPM)
9
9
9
Range of Fire
10
25
40
Penetration
180
125
110
Scatter Area
24
56
87
Min.
Max.
Damage
120
120
AoE Radius
-
4.5
1
30cal coaxial sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
263
208
166
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
1
30cal hull sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.