british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-infantry / Anti-vehicle

M4A1 Sherman Medium Tank

Image for /icons/common/units/symbols/sherman_m4a3_us.png}
Medium tank effective against vehicles, infantry, and structures.

Stats

sherman_africa_uk
vehicles
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Sight Range
35
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Speed
5.2
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Acceleration
2.2
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Deceleration
4
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Max Range
40
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Target Size
20
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
medium tank
Vehicle Type
Frontal Armor
frontal
195
Frontal Armor
side
110
Frontal Armor
rear
80

Upgrades

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Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
Costs
munition
50

Abilities

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
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Offensive / Select target vehicle

White Phosphorus Shell

Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
Reduces target vision by -100%, -75% speed, and disables weapons. Lasts for 7 seconds.
Costs
munition
30
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
45
manpower
380
fuel
90
popcap
12
Hitpoints
Image for /icons/common/squad/squad.png}
720
720
Upkeep per minute
manpower
17
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1800
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 5400
Increases rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 10800
Increases rotation rate, rate of fire, and acceleration.

Loadout

1
75mm_sherman_uk
75mm sherman uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
near
0.0475
0.035
Rounds per minute (RPM)
9
9
9
Range of Fire
10
25
40
Penetration
180
125
110
Scatter Area
24
56
87
Min.
Max.
Damage
120
120
AoE Radius
-
4.5
1
30cal_coaxial_sherman_us
30cal coaxial sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
263
208
166
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
1
30cal_hull_sherman_us
30cal hull sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.