vehicles
Sight Range
35
Detection
10
Max Range
50
Speed
4.25
Acceleration
2.25
Deceleration
3
Rotation
32
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
185
side
110
rear
80
Upgrades the unit with a Dual Tulip Rocket Launcher. Unlocks the ability to fire two powerful rockets that are effective against infantry, light vehicles and structures. Can damage infantry in its blast radius.
140
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Unit will not engage unless given a manual attack order when active.
Fire a special armour-piercing discarding sabot round that can pierce the toughest armor. Vehicles hit by this round receive -50% less healing/repairs until it fully repaired
Ability has increased range over auto-attack.
35
+15% rate of fire when attacking enemies with equal or higher veterancy levels or marked by Strategic Targets.
Fires Tulip Rockets at the target. Effective against vehicles, can damage buildings and infantry. Fires 2 rocket(s).
45
440
110
14
720
21
XP: 2000
XP: 6000
XP: 12000
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
30
50
Accuracy
0.1
0.05
0.04
Rounds per Minute
7.74
7.74
7.74
Penetration
400
375
320
Scatter Area
32.7
85.1
137.4
Damage
240
Range
50
Traverse Speed
30
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0
0.25
1
3
Damage
24
12
12
12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.342
0.3
0.288
Rounds per Minute
365.87
286.33
233.56
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fire a special armour-piercing discarding sabot round that can pierce the toughest armor. Vehicles hit by this round receive -50% less healing/repairs until it fully repaired
Ability has increased range over auto-attack.
35
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
30
60
Accuracy
11
11
11
Rounds per Minute
7.74
7.74
7.74
Penetration
1000
1000
1000
Scatter Area
32.7
85.1
163.6
Damage
240
Range
60
Traverse Speed
30
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0
0.25
1
3
Damage
24
12
12
12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Fires Tulip Rockets at the target. Effective against vehicles, can damage buildings and infantry. Fires 2 rocket(s).