Image for /icons/races/british/vehicles/sherman_firefly_uk.png}
Anti-tank
Image for /icons/common/units/symbols/sherman_m4a3_us.png}

M4A4 Sherman Firefly Medium Tank

Medium tank armed with a 17-pounder anti-tank gun and a .30cal machine gun

british faction icon

Stats

sherman_firefly_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5.25

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.2

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

195

Frontal Armor

side

110

Frontal Armor

rear

80

Upgrades

Image for /icons/races/american/upgrades/50cal_pintle.png}
Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.

Increases anti-infantry firepower.

Costs
time

30

munition

50

Abilities

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Repairs critical engine damage done to the vehicle.

Requires
Image for /icons/hud/decorators/vet_star.png}

c armored critical self repair passive uk

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/british/abilities/ap_discarding_sabot.png}
Offensive / Select target vehicle

Armour-piercing Discarding Sabot

Fire a special armour-piercing discarding sabot round that can pierce the toughest armor. Vehicles hit by this round receive -50% less healing/repairs until it fully repaired

Ability has increased range over auto-attack.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

55

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

50

manpower

380

fuel

90

popcap

14

Hitpoints
Image for /icons/common/squad/squad.png}
720

720

Upkeep per minute
manpower

24.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • Increases rotation rate, rate of fire, and accuracy.
vet 3 starvet 3 starvet 3 star

XP: 10800

  • Increases rotation rate, acceleration, rate of fire and penetration.

Loadout

75mm_grant_uk1
75mm grant uk

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

30m

Far

40m

Core Stats

Accuracy

10%

5%

4%

Rounds per Minute

10.67

10.67

10.67

Penetration

200

185

165

Special Mechanics

Scatter Area

2×12

5.5×12

7.2×12

Scatter Offset

+1.5m

+1.5m

+1.5m

Timing

Refire Time

5.625s

5.625s

5.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

38

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

30cal_coaxial_sherman_us1
30cal coaxial sherman us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

70%

50%

45%

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2.25s

3.75s

5.625s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

70%

50%

45%

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2s

2.75s

4.125s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/upgrades/50cal_pintle.png}
Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.

Increases anti-infantry firepower.

Costs
time

30

munition

50

Image for /icons/common/weapons/weapon_50cal_pintle.png}1
50cal sherman us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

11.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

40%

35%

25%

Rounds per Minute

247.59

175.63

175.63

Penetration

4

3

2

Special Mechanics

Incremental Target Radius

6

8

10

Timing

Burst Duration

2.5s

2.5s

2.5s

Time Between Bursts

1.326s

3.25s

3.25s

Reload Cycle

5.625s

5.75s

5.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

9 - 11 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Ability Weapons

Image for /icons/races/british/abilities/ap_discarding_sabot.png}
Offensive / Select target vehicle

Armour-piercing Discarding Sabot

Fire a special armour-piercing discarding sabot round that can pierce the toughest armor. Vehicles hit by this round receive -50% less healing/repairs until it fully repaired

Ability has increased range over auto-attack.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

55

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

17pdr_firefly_sabot_uk1
17pdr firefly sabot uk

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

60m

Near

10m

Mid

30m

Far

60m

Core Stats

Accuracy

1100%

1100%

1100%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

1.6×20

4.3×20

8.2×20

Scatter Offset

+2.5m

+2.5m

+2.5m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125–0.25s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

30

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25