vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5.25
Acceleration
2.2
Deceleration
4
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
195
side
110
rear
80
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
30
50
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
c armored critical self repair passive uk
Unit will not engage unless given a manual attack order when active.
Fire a special armour-piercing discarding sabot round that can pierce the toughest armor. Vehicles hit by this round receive -50% less healing/repairs until it fully repaired
Ability has increased range over auto-attack.
35
55
1
60s
Vet 1
50
380
90
14
720
24.5
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Damage
120
Range
40m
Near
10m
Mid
30m
Far
40m
Core Stats
Accuracy
10%
5%
4%
Rounds per Minute
10.67
10.67
10.67
Penetration
200
185
165
Special Mechanics
Scatter Area
2×12
5.5×12
7.2×12
Scatter Offset
+1.5m
+1.5m
+1.5m
Timing
Refire Time
5.625s
5.625s
5.625s
Aim Time
0.125s
Traverse Speed
38
Arc
30°
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
4
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
70%
50%
45%
Rounds per Minute
271.15
234.71
201.06
Penetration
1
1
1
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
5.25s
5.25s
5.25s
Time Between Bursts
2.25s
3.75s
5.625s
Reload Cycle
6.375s
6.5s
6.625s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
120
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1lmg - small arms
Damage
4
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
70%
50%
45%
Rounds per Minute
278.22
257.39
226.72
Penetration
1
1
1
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
5.25s
5.25s
5.25s
Time Between Bursts
2s
2.75s
4.125s
Reload Cycle
6.375s
6.5s
6.625s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
120
Arc
70°
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
30
50
hmg - small arms
Damage
11.5
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
40%
35%
25%
Rounds per Minute
247.59
175.63
175.63
Penetration
4
3
2
Special Mechanics
Incremental Target Radius
6
8
10
Timing
Burst Duration
2.5s
2.5s
2.5s
Time Between Bursts
1.326s
3.25s
3.25s
Reload Cycle
5.625s
5.75s
5.75s
Aim Time
0.25s
Magazine
9 - 11 bursts
Traverse Speed
35
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Fire a special armour-piercing discarding sabot round that can pierce the toughest armor. Vehicles hit by this round receive -50% less healing/repairs until it fully repaired
Ability has increased range over auto-attack.
35
55
1
60s
Vet 1
1cannon - ballistic weapon
Damage
240
Range
60m
Near
10m
Mid
30m
Far
60m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
1.6×20
4.3×20
8.2×20
Scatter Offset
+2.5m
+2.5m
+2.5m
Aim Time
0.125–0.25s
Traverse Speed
30
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25