Image for /icons/races/british/infantry/ssb_commando_uk.png}
Image for /icons/races/british/symbols/ssb_commando_uk.png}

SSB Commando Section

Very effective against infantry. • High firepower, but low squad size. (3) • Can camouflage in cover. • Scorched Earth ability allows the unit to disable territory points until repaired. • Can throw Lewes Bombs that are devastating against stationary targets. • Can Evade to be quickly transported back to the nearest retreat point.

british faction icon

Stats

ssb_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/british/upgrades/best_of_the_worst_commando.png}
Squad Size Upgrade

Firepower Bolster

Permanently increases the squad size by 2. Does not automatically reinforce the squad to full.

Costs
munition

90

Abilities

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+40% damage and +75% accuracy when firing from camouflage for 5 seconds.

Image for /icons/races/british/abilities/lewes_bomb.png}
Offensive / Select target position

Lewes Bomb

Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

35

Image for /icons/races/british/abilities/rear_strike_medium.png}
Support / Select territory point

Scorched Earth

Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.

Ability is channeled for 10 seconds before the point is destroyed.

Costs
munition

35

Image for /icons/common/abilities/ability_german_retreat_point_unlock.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/british/abilities/evasion.png}
Support / Timed

Evasion

The squad will prepare to fallback, temporarily reducing the squad's combat performance for 6 seconds. Once the ability has completed, the squad drops a smoke grenade and transports itself to the nearest retreat point.

Image for /icons/races/british/abilities/lewes_bomb_anti_tank.png}
Offensive / Select target position or Enemy Vehicle

Lewes Bomb

Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.

Costs
munition

35

Image for /icons/races/british/abilities/rear_strike_fast.png}
Support / Select territory point

Scorched Earth

Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.

Ability is channeled for 5 seconds before the point is destroyed.

Costs
munition

35

Stats

Costs
time_seconds

30

manpower

270

popcap

8

Reinforce
cost

39

time

6

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110

330

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% weapon accuracy
  • +50% capture and decapture speed
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +20% weapon accuracy
  • +50% Scorched Earth Channel Reduction

Loadout

Image for /icons/common/weapons/m1_thompson_sub_machine_gun.png}2
thompson ssb africa uk

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

10

17.5

35

Accuracy

0.58

0.4

0.25

Rounds per Minute

338.82

174.42

66.87

Penetration

1

1

1

Scatter Area

41.9

68.1

129.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Image for /icons/common/weapons/weapon_vickers_lmg.png}1
vickers k lmg ssb uk

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.55

0.5

0.47

Rounds per Minute

399.94

326.93

285.12

Penetration

2.5

2

1.75

Scatter Area

4.8

22.3

30.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/british/abilities/lewes_bomb.png}
Offensive / Select target position

Lewes Bomb

Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

35

Cast range: 15
Fires once
satchel_charge_lewes_bomb_uk1
satchel charge lewes bomb uk

grenade - explosive weapon

Near

Medium

Far

Distance

0

7.5

15

Accuracy

0

0

0

Rounds per Minute

24

24

24

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

600

Image for /icons/unit_status/bw2/range_boost.png}

Range

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1.25

2.5

3.75

5

Damage

600

450

150

150

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.3334

Vehicle

×0.4

Image for /icons/races/british/abilities/lewes_bomb_anti_tank.png}
Offensive / Select target position or Enemy Vehicle

Lewes Bomb

Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.

Costs
munition

35

Cast range: 15
Fires once
satchel_charge_lewes_bomb_uk1
satchel charge lewes bomb uk

grenade - explosive weapon

Near

Medium

Far

Distance

0

7.5

15

Accuracy

0

0

0

Rounds per Minute

24

24

24

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

600

Image for /icons/unit_status/bw2/range_boost.png}

Range

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1.25

2.5

3.75

5

Damage

600

450

150

150

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.3334

Vehicle

×0.4

satchel_charge_lewes_bomb_homing_uk1
satchel charge lewes bomb homing uk

grenade - explosive weapon

Near

Medium

Far

Distance

0

7.5

15

Accuracy

15

15

15

Rounds per Minute

24

24

24

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

600

Image for /icons/unit_status/bw2/range_boost.png}

Range

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1.25

2.5

3.75

5

Damage

600

450

150

150

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.3334

Vehicle

×0.4