Very effective against infantry. • High firepower, but low squad size. (3) • Can camouflage in cover. • Scorched Earth ability allows the unit to disable territory points until repaired. • Can throw Lewes Bombs that are devastating against stationary targets. • Can Evade to be quickly transported back to the nearest retreat point.
infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1.25
Target Size
1
Permanently increases the squad size by 2. Does not automatically reinforce the squad to full.
90
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+40% damage and +75% accuracy when firing from camouflage for 5 seconds.
Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
35
Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.
Ability is channeled for 10 seconds before the point is destroyed.
35
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
Unit will not engage unless given a manual attack order when active.
The squad will prepare to fallback, temporarily reducing the squad's combat performance for 6 seconds. Once the ability has completed, the squad drops a smoke grenade and transports itself to the nearest retreat point.
Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.
35
Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.
Ability is channeled for 5 seconds before the point is destroyed.
35
30
270
8
39
6
330
12
XP: 1200
XP: 3600
XP: 7200
smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
10
17.5
35
Accuracy
0.58
0.4
0.25
Rounds per Minute
338.82
174.42
66.87
Penetration
1
1
1
Scatter Area
41.9
68.1
129.2
Damage
5
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.55
0.5
0.47
Rounds per Minute
399.94
326.93
285.12
Penetration
2.5
2
1.75
Scatter Area
4.8
22.3
30.7
Damage
4
Range
35
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.6
0.6
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
35
1grenade - explosive weapon
Near
Medium
Far
Distance
0
7.5
15
Accuracy
0
0
0
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
600
Range
15
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
5
Damage
600
450
150
150
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.3334
Vehicle
—
—
—
×0.4
Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.
35
1grenade - explosive weapon
Near
Medium
Far
Distance
0
7.5
15
Accuracy
0
0
0
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
600
Range
15
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
5
Damage
600
450
150
150
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.3334
Vehicle
—
—
—
×0.4
1grenade - explosive weapon
Near
Medium
Far
Distance
0
7.5
15
Accuracy
15
15
15
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
600
Range
15
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
5
Damage
600
450
150
150
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.3334
Vehicle
—
—
—
×0.4