Very effective against infantry. • High firepower, but low squad size. (3) • Can camouflage in cover. • Scorched Earth ability allows the unit to disable territory points until repaired. • Can throw Lewes Bombs that are devastating against stationary targets. • Can Evade to be quickly transported back to the nearest retreat point.
infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1.25
Target Size
1
Permanently increases the squad size by 2. Does not automatically reinforce the squad to full.
30
90
Best of the Worst
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+40% damage and +75% accuracy when firing from camouflage for 5 seconds.
Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
35
15
1
30s
Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.
Ability is channeled for 10 seconds before the point is destroyed.
35
3
10s
60s
special services uk
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
5s
New Blood
Unit will not engage unless given a manual attack order when active.
The squad will prepare to fallback, temporarily reducing the squad's combat performance for 6 seconds. Once the ability has completed, the squad drops a smoke grenade and transports itself to the nearest retreat point.
6s
180s
Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.
35
15
1
30s
Havoc
Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.
Ability is channeled for 5 seconds before the point is destroyed.
35
3
5s
60s
special services uk
30
270
8
39.6
6.5
330
12
XP: 1200
XP: 3600
XP: 7200
smg - small arms
Damage
5
Range
35m
Near
10m
Mid
17.5m
Far
35m
Core Stats
Accuracy
58%
40%
25%
Rounds per Minute
338.82
174.42
66.87
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
4.2×10
6.8×10
12.9×10
Timing
Burst Duration
1.75s
1.402s
0.792s
Time Between Bursts
0.802s
2.625s
3.75s
Reload Cycle
3.078s
3.328s
3.328s
Aim Time
0.25s
Magazine
4 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
35
15
1
30s
1grenade - explosive weapon
Damage
600
Range
15m
Near
0m
Mid
7.5m
Far
15m
Core Stats
Scatter Area
0
0
0
Penetration
1000
1000
1000
Timing
Time of Flight
—
1.01s
1.58s
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33
Vehicle
—
—
—
×0.4
Throw a Lewes Bomb at target position. Moderate blast radius and long fuse time, but deals high damage to stationary targets. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.
35
15
1
30s
Havoc
1grenade - explosive weapon
Damage
600
Range
15m
Near
0m
Mid
7.5m
Far
15m
Core Stats
Scatter Area
0
0
0
Penetration
1000
1000
1000
Timing
Time of Flight
—
1.01s
1.58s
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33
Vehicle
—
—
—
×0.4
1grenade - explosive weapon
Damage
600
Range
15m
Near
0m
Mid
7.5m
Far
15m
Core Stats
Accuracy
1500%
1500%
1500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33
Vehicle
—
—
—
×0.4