Image for /icons/races/british/infantry/sniper_uk.png}
Image for /icons/races/british/symbols/sniper_uk.png}

SSB Sniper

Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member. • Can deal damage to light vehicles. • Fires faster at units outside of cover.

british faction icon

Stats

ssb_sniper_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

42.5

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/british/upgrades/best_of_the_worst_sniper.png}
Support upgrade

Advanced Spotting Gear

Grants the sniper the following: • +7.5 vision and detection range. \n• Anti-vehicle rifle now auto-penetrates vehicles. \n• Forward Observer Artillery Barrage is now activated immediately. \n• Adds anti-infantry airburst rounds to the Forward Observer Artillery Barrage ability.

Costs
time

30

munition

50

Requires
Image for /icons/races/british/abilities/best_of_the_worst.png}

Best of the Worst

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 2

Image for /icons/races/british/abilities/rear_strike_fast.png}
Support / Select territory point

Scorched Earth

Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.

Ability is channeled for 6 seconds before the point is destroyed.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

3

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/british/battlegroups/special_services_uk_icon_mipped.png}

special services uk

Image for /icons/races/british/abilities/forward_observer_barrage.png}
Offensive / Select target position

Forward Observer Artillery Barrage

Throw an artillery flare at the target position that calls up the HQ's howitzer to bombard the target position. Very effective against stationary targets.

Shares a recharge time with all other Forward Observer Artillery Barrage abilities.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

45

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Image for /icons/races/british/upgrades/best_of_the_worst_sniper.png}
Offensive / Select target position

Improved Forward Observer Artillery Barrage

Requests the HQ howitzer to barrage the target area, with an additional off-map airburst barrage. Very effective against stationary targets.

Shares a recharge time with all other Forward Observer Artillery Barrage abilities.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

60

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/british/upgrades/best_of_the_worst_sniper.png}

Advanced Spotting Gear

Image for /icons/races/british/abilities/target_gunner.png}
Offensive / Select target vehicle

Target Gunner

Fires a well-aimed shot single shot at the target vehicle's weaponry, stunning it for a short period of time.

-50% weapon traverse speed, -15% rate of fire. Lasts for 30 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

10 - 50

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/common/abilities/ability_german_retreat_point_unlock.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

5s

Requires
Image for /icons/legacy/abilities/ability_aef_distribute_medical_supplies.png}

New Blood

Stats

Costs
time_seconds

30

manpower

340

popcap

8

Reinforce
cost

34

time

7.5

Hitpoints
Image for /icons/common/squad/squad.png}
100

100

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +50% camouflage duration when leaving cover
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +50 health
  • +50% damage
  • +33% ability cost reduction

Loadout

boys_at_rifle_scoped_africa_uk1
boys at rifle scoped africa uk

sniper gib - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

50m

Near

0m

Mid

25m

Far

50m

Core Stats

Accuracy

200%

200%

200%

Rounds per Minute

7.62

7.62

7.62

Penetration

70

60

50

Special Mechanics

Scatter Area

0

6.5×30

10.8×30

Scatter Offset

+12m

+12m

Timing

Refire Time

7.875s

7.875s

7.875s

Reload Cycle

7.875s

7.875s

7.875s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

12

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.625s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Aim Time

Light Cover

Light Cover

×1

×1

×1.5

Heavy Cover

Heavy Cover

×1

×1

×2

Garrison

Garrison

×1

×1

×2

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Emplacement

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/british/abilities/target_gunner.png}
Offensive / Select target vehicle

Target Gunner

Fires a well-aimed shot single shot at the target vehicle's weaponry, stunning it for a short period of time.

-50% weapon traverse speed, -15% rate of fire. Lasts for 30 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

10 - 50

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

boys_at_rifle_scoped_target_gunner_africa_uk1
boys at rifle scoped target gunner africa uk

sniper gib - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

50m

Near

0m

Mid

25m

Far

50m

Core Stats

Accuracy

200%

200%

200%

Penetration

1000

1000

1000

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

12

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.25–1.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Aim Time

Light Cover

Light Cover

×1

×1

×1.5

Heavy Cover

Heavy Cover

×1

×1

×2

Garrison

Garrison

×1

×1

×2

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Emplacement

×0.5