infantry
Sight Range
42.5
Detection
10
Max Range
50
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1.33
Grants the sniper the following: • +7.5 vision and detection range. \n• Anti-vehicle rifle now auto-penetrates vehicles. \n• Forward Observer Artillery Barrage is now activated immediately. \n• Adds anti-infantry airburst rounds to the Forward Observer Artillery Barrage ability.
30
50
Best of the Worst
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.
Vet 2
Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.
Ability is channeled for 6 seconds before the point is destroyed.
35
3
5s
60s
special services uk
Throw an artillery flare at the target position that calls up the HQ's howitzer to bombard the target position. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
45
45
1
120s
Requests the HQ howitzer to barrage the target area, with an additional off-map airburst barrage. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
45
60
10s
120s
Advanced Spotting Gear
Fires a well-aimed shot single shot at the target vehicle's weaponry, stunning it for a short period of time.
-50% weapon traverse speed, -15% rate of fire. Lasts for 30 seconds.
35
10 - 50
1
60s
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
5s
New Blood
30
340
8
34
7.5
100
12
XP: 900
XP: 2700
XP: 5400
1sniper gib - ballistic weapon
Damage
80
Range
50m
Near
0m
Mid
25m
Far
50m
Core Stats
Accuracy
200%
200%
200%
Rounds per Minute
7.62
7.62
7.62
Penetration
70
60
50
Special Mechanics
Scatter Area
0
6.5×30
10.8×30
Scatter Offset
—
+12m
+12m
Timing
Refire Time
7.875s
7.875s
7.875s
Reload Cycle
7.875s
7.875s
7.875s
Deflection Damage
12
Aim Time
1.625s
Magazine
5 shots
Traverse Speed
15
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Aim Time
Light Cover
×1
×1
×1.5
Heavy Cover
×1
×1
×2
Garrison
×1
×1
×2
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Emplacement
—
—
—
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a well-aimed shot single shot at the target vehicle's weaponry, stunning it for a short period of time.
-50% weapon traverse speed, -15% rate of fire. Lasts for 30 seconds.
35
10 - 50
1
60s
1sniper gib - ballistic weapon
Damage
80
Range
50m
Near
0m
Mid
25m
Far
50m
Core Stats
Accuracy
200%
200%
200%
Penetration
1000
1000
1000
Deflection Damage
12
Aim Time
1.25–1.5s
Magazine
5 shots
Traverse Speed
15
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Aim Time
Light Cover
×1
×1
×1.5
Heavy Cover
×1
×1
×2
Garrison
×1
×1
×2
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Emplacement
—
—
—
×0.5