vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.5
Acceleration
3.75
Deceleration
4.5
Rotation
45
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
75
side
56
rear
37.5
Unlocks Smoke Canisters ability. Automatically repairs when stationary and out of combat.
Restores +9.2 health per second.
40
Increases the effectiveness of nearby infantry. Unlocks Mark Vehicle and Reconnaissance Scan abilities.
Nearby infantry gain +10% accuracy, +20% reload speed, and +5 vision range.
60
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
The Command tank improves the performance of nearby infantry.
+10% accuracy, +20% reload speed, and +5 vision range.
Greatly increases the unit's forward vision, but reduces speed and disables weapons. Unit cannot see to the sides or rear.
+35 vision range, -50% speed.
When stationary and out of combat, the Stuart will slowly repair itself.
Restores +9.2 health per second.
Orders unit to mark a hostile vehicle.
Marked enemies take +25% additional damage, +50% easier to hit, +25% incoming weapon penetration. Unit is revealed while active.
45
Fire a shot at the target vehicle's tracks or wheels, lowering its mobility for a short period of time.
-80% speed and -40% rotation rate on affected target for 5 seconds.
30
Unit will not engage unless given a manual attack order when active.
45
280
40
8
420
12
XP: 1200
XP: 3600
XP: 7200
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.075
0.0475
0.035
Rounds per Minute
15
15
15
Penetration
80
65
50
Scatter Area
5.2
10.5
20.9
Damage
80
Range
40
Traverse Speed
60
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.375
0.375
2
1.75
Damage
40
24
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.342
0.3
0.288
Rounds per Minute
365.87
286.33
233.56
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.342
0.288
0.27
Rounds per Minute
339.01
292.17
248.99
Penetration
2
1.8
1.3
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Arc
30°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.