Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Light tank effective against infantry and light vehicles. Can damage tanks when flanking.
vehicles
Sight Range
35
Speed
6.5
Acceleration
3.75
Deceleration
4.5
Max Range
40
Target Size
18
Capture Multiplier
0
Decapture Multiplier
0
light tank
frontal
75
side
56
rear
37.5
Unlocks Smoke Canisters ability. Automatically repairs when stationary and out of combat.
Restores +9.2 health per second.
40
Increases the rate of fire of nearby infantry. Unlocks Mark Vehicle and Reconnaissance Scan abilities.
60
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
The Command tank improves the performance of nearby infantry.
+10% accuracy, +20% reload speed, and +5 vision range.
Orders the crew to focus forward and scan the area.
Increases Line of Sight in a frontal arc. Reduces peripheral vision. Cancels upon moving.
When stationary and out of combat, the Stuart will slowly repair itself.
Restores +9.2 health per second.
Orders unit to mark a hostile vehicle.
Marked enemies take +25% additional damage, +50% easier to hit, +25% incoming weapon penetration. Unit is revealed while active.
45
Fire a shot at the target vehicle's tracks or wheels, lowering its mobility for a short period of time.
-80% speed and -40% rotation rate on affected target for 5 seconds.
30
Unit will not engage unless given a manual attack order when active.
45
280
40
8
420
12
XP: 1200
Unlocks veteran ability. Increases rotation rate, turret traverse speed, and acceleration.
XP: 3600
Increases speed, rotation rate, rate of fire, and accuracy.
XP: 7200
Increases speed, acceleration, health, and rate of fire.
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
13
13
13
Range of Fire
10
20
40
Penetration
80
65
50
Scatter Area
7
13
27
Min.
Max.
Damage
80
80
AoE Radius
-
1.75
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.342
0.3
0.288
Rounds per minute (RPM)
365
267
213
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.342
0.288
0.27
Rounds per minute (RPM)
340
269
222
Range of Fire
7
22
35
Penetration
2
1.8
1.3
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.