vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.5
Acceleration
3.75
Deceleration
4.5
Rotation
45
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
75
side
56
rear
37.5
Unlocks Smoke Canisters ability. Automatically repairs when stationary and out of combat.
Restores +9.2 health per second.
30
40
Increases the effectiveness of nearby infantry. Unlocks Mark Vehicle and Reconnaissance Scan abilities.
Nearby infantry gain +10% accuracy, +20% reload speed, and +5 vision range.
30
60
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
c armored critical self repair passive uk
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
120s
Survival Package
The Command tank improves the performance of nearby infantry.
+10% accuracy, +20% reload speed, and +5 vision range.
120s
Greatly increases the unit's forward vision, but reduces speed and disables weapons. Unit cannot see to the sides or rear.
+35 vision range, -50% speed.
10s
When stationary and out of combat, the Stuart will slowly repair itself.
Restores +9.2 health per second.
Survival Package
Orders unit to mark a hostile vehicle.
Marked enemies take +25% additional damage, +50% easier to hit, +25% incoming weapon penetration. Unit is revealed while active.
45
45
60s
Fire a shot at the target vehicle's tracks or wheels, lowering its mobility for a short period of time.
-80% speed and -40% rotation rate on affected target for 5 seconds.
30
40
1
60s
Vet 1
Unit will not engage unless given a manual attack order when active.
45
280
40
8
420
12
XP: 1200
XP: 3600
XP: 7200
1cannon - ballistic weapon
Damage
80
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
7.5%
4.75%
3.5%
Rounds per Minute
15
15
15
Penetration
80
65
50
Special Mechanics
Scatter Area
0.9×6
1.7×6
3.5×6
Timing
Refire Time
4s
4s
4s
Aim Time
0.125s
Traverse Speed
60
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
4
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
34.2%
30%
28.8%
Rounds per Minute
365.87
286.33
233.56
Penetration
1
1
1
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
6.563s
5.25s
4.199s
Time Between Bursts
2.5s
4.25s
5.25s
Reload Cycle
6.375s
6.5s
6.5s
Aim Time
0.125s
Magazine
6 bursts
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1lmg - small arms
Damage
4
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
34.2%
28.8%
27%
Rounds per Minute
339.01
292.17
248.99
Penetration
2
1.8
1.3
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
6.563s
5.25s
4.199s
Time Between Bursts
2s
2.75s
3.375s
Reload Cycle
6.375s
6.5s
6.5s
Aim Time
0.125s
Magazine
6 bursts
Arc
30°
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fire a shot at the target vehicle's tracks or wheels, lowering its mobility for a short period of time.
-80% speed and -40% rotation rate on affected target for 5 seconds.
30
40
1
60s
Vet 1
1at gun - ballistic weapon
Damage
80
Range
45m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
200%
200%
200%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
1.6×20
3.1×30
5.7×30
Scatter Offset
+2.5m
+3.8m
+3.8m
Aim Time
1.25s
Traverse Speed
60
Moving Accuracy
×0.75
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25