infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1
Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.
Adds anti-vehicle capability.
50
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
90
Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes.
Unlocks Forward Observer Barrage and Recon Flares abilities. Increases vision by +5 and detection range to 25. Scoped rifles have +25% accuracy versus units in cover.
45
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
30
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 45.
25
Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
45
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Improves the offensive performance of nearby squads.
Passive
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
28
260
8
28
3
475
6
XP: 900
XP: 2700
XP: 5400
1pistol - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
10
20
35
Accuracy
0.7665
0.63
0.609
Rounds per Minute
24.12
24.12
24.12
Penetration
1.5
1
1
Scatter Area
19
42.8
68.9
Damage
13
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
4rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.62
0.61
0.58
Rounds per Minute
21.36
21.36
21.36
Penetration
1.5
1
1
Scatter Area
9.3
42.8
68.9
Damage
12
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.
Adds anti-vehicle capability.
50
panzerbuchse - ballistic weapon
Near
Medium
Far
Distance
10
20
35
Accuracy
0.39
0.33
0.253
Rounds per Minute
11.16
10.79
10.43
Penetration
70
60
50
Scatter Area
9.1
16.1
26.5
Damage
50
Deflection Damage
7.5
Range
35
Traverse Speed
180
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.5
Building
—
—
—
×0.5
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
90
lmg - small arms
Near
Medium
Far
Distance
7
22
35
Accuracy
0.534
0.506
0.494
Rounds per Minute
210.72
254.12
276.91
Penetration
2.5
2
1.75
Scatter Area
4.8
19.8
30.7
Damage
3.5
Range
35
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.6
0.6
Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes.
Unlocks Forward Observer Barrage and Recon Flares abilities. Increases vision by +5 and detection range to 25. Scoped rifles have +25% accuracy versus units in cover.
45
rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.86
0.79
0.75
Rounds per Minute
21.94
21.94
21.94
Penetration
2
1.75
1.5
Scatter Area
9.3
42.8
68.9
Damage
12
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.75
0.75
0.75
Damage
1
0.5
0.5
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
30
1rifle grenade - explosive weapon
Near
Medium
Far
Distance
0
15
30
Accuracy
0
0
0
Rounds per Minute
14.12
14.12
14.12
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
30
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
2
2
2
3
Damage
120
120
20.03
20.03
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×2.5
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 45.
25
1rifle - explosive weapon
Near
Medium
Far
Distance
20
65
150
Accuracy
1
1
1
Rounds per Minute
26.67
26.67
26.67
Penetration
0
0
0
Scatter Area
0
0
0
Damage
0
Range
20 - 150
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
1rifle grenade - explosive weapon
Near
Medium
Far
Distance
0
15
30
Accuracy
0
0
0
Rounds per Minute
14.12
14.12
14.12
Penetration
1
1
1
Scatter Area
0
0
0
Damage
0
Range
30
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10.5
21
Accuracy
15
15
15
Rounds per Minute
11.16
11.16
11.16
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
120
Deflection Damage
96
Range
21
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.5
0.5
0.2
Damage
120
120
120
120
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1