infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1
Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.
Adds anti-vehicle capability.
30
50
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
30
90
Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes.
Unlocks Forward Observer Barrage and Recon Flares abilities. Increases vision by +5 and detection range to 25. Scoped rifles have +25% accuracy versus units in cover.
30
45
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
30
15 - 30
1
30s
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 45.
25
20 - 50
1
90s
Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
45
40
60s
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
15 - 35
1
180s
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Valour
Improves the offensive performance of nearby squads.
Passive
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
15
1
15s
Grenade Package
28
260
8
28
3.3
475
6.3
XP: 900
XP: 2700
XP: 5400
1pistol - small arms
Damage
13
Range
35m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
76.65%
63%
60.9%
Rounds per Minute
24.12
24.12
24.12
Penetration
1.5
1
1
Timing
Refire Time
2.271s
2.271s
2.271s
Reload Cycle
4.438s
4.438s
4.438s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
120°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
4rifle - small arms
Damage
12
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
62%
61%
58%
Rounds per Minute
21.36
21.36
21.36
Penetration
1.5
1
1
Timing
Refire Time
2.594s
2.594s
2.594s
Reload Cycle
4.75s
4.75s
4.75s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
120°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.
Adds anti-vehicle capability.
30
50
panzerbuchse - ballistic weapon
Damage
50
Range
35m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
39%
33%
25.3%
Rounds per Minute
11.16
10.79
10.43
Penetration
70
60
50
Special Mechanics
Scatter Area
0.9×10
1.6×10
2.7×10
Scatter Offset
+3m
+3m
+3m
Timing
Refire Time
4.875s
5.063s
5.25s
Reload Cycle
6.875s
7.063s
7.25s
Deflection Damage
7.5
Aim Time
1s
Magazine
4 shots
Traverse Speed
180
Arc
180°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.5
Building
—
—
—
×0.5
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
30
90
lmg - small arms
Damage
3.5
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
53.4%
50.6%
49.4%
Rounds per Minute
210.72
254.12
276.91
Penetration
2.5
2
1.75
Timing
Burst Duration
2.625s
3.275s
3.938s
Time Between Bursts
3.013s
2.457s
2.415s
Reload Cycle
5.063s
5.18s
5.25s
Aim Time
0.75–1s
Magazine
6 bursts
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes.
Unlocks Forward Observer Barrage and Recon Flares abilities. Increases vision by +5 and detection range to 25. Scoped rifles have +25% accuracy versus units in cover.
30
45
rifle - small arms
Damage
12
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
86%
79%
75%
Rounds per Minute
21.94
21.94
21.94
Penetration
2
1.75
1.5
Timing
Refire Time
2.511s
2.511s
2.511s
Reload Cycle
4.75s
4.75s
4.75s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
120°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.75
×1
Heavy Cover
×0.75
×0.5
Garrison
×0.75
×0.5
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
30
15 - 30
1
30s
1rifle grenade - explosive weapon
Damage
120
Range
30m
Near
0m
Mid
15m
Far
30m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.47s
1.99s
Aim Time
0.125s
Obstacle Avoidance
89°
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×2.5
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
15
1
15s
Grenade Package
1grenade - explosive weapon
Damage
120
Range
21m
Near
0m
Mid
10.5m
Far
21m
Core Stats
Accuracy
1500%
1500%
1500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Deflection Damage
96
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1