vehicles
Sight Range
40
Detection
10
Max Range
40
Speed
6.2
Acceleration
3
Deceleration
3.8
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
140
side
105
rear
70
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
c armored critical self repair passive uk
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
15
40
30s
Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.
+25% speed, +20% acceleration, and +20% rate of fire.
Vet 1
Unit will not engage unless given a manual attack order when active.
Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.
+25% speed, +20% acceleration, and +20% rate of fire.
10s
16s
Vet 1
45
300
50
10
720
17.5
XP: 1950
XP: 5850
XP: 13650
1cannon - ballistic weapon
Damage
100
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
7.5%
4.75%
3.5%
Rounds per Minute
13.71
13.71
13.71
Penetration
110
90
80
Special Mechanics
Scatter Area
1.5×12
2.8×12
5.4×12
Scatter Offset
+1.5m
+1.5m
+1.5m
Timing
Refire Time
4.375s
4.375s
4.375s
Aim Time
0.5s
Traverse Speed
60
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.25
×1.25
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
3
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
38%
32%
30%
Rounds per Minute
277.21
248.36
228.43
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
0.2×11.2
0.6×30
0.8×30
Incremental Target Radius
3
4
5
Timing
Burst Duration
3.5s
3.5s
3.5s
Time Between Bursts
2.723s
3.625s
4.398s
Reload Cycle
6.375s
6.625s
6.75s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
60
Arc
6°
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.