infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
30
75
c special operations stolen schrecks passive us
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Vet 1
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Select to unlock
Vet 1
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
35
15 - 40
60s
Veterancy 1 B
Unit will not engage unless given a manual attack order when active.
When the unit is stationary for 7 seconds, it gains +7.5 range. Bonuses take effect when the unit is in garrisons. \nVeteran 3: +7.5 additional bonus weapon range when active.
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
45
10
1
30s
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
OSS Coordination
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
5s
Old Guard
25
250
7
28
5
380
8.5
XP: 1000
XP: 3000
XP: 6000
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
10
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
10
50
7
50
Blocks infantry and vehicle movement and provides limited light cover. \n• Can be crushed by heavy vehicles.
8
Defensive object that can provide heavy cover for infantry. \n• Higher health and armor than sandbag walls. \n• Can be vaulted by infantry.
10
Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
25
100
Emplacement that is effective against light targets.
35
240
20
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
20
200
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Provides heavy cover.
6
3rifle - small arms
Damage
10
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
80%
60%
30%
Rounds per Minute
22.38
15.89
12.4
Penetration
1.5
1
1
Timing
Refire Time
2.438s
3.625s
4.75s
Reload Cycle
4.875s
5.125s
5.625s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
90°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
bazooka - ballistic weapon
Damage
60
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
6.7%
5%
3.63%
Rounds per Minute
12.65
12.31
11.76
Penetration
200
125
110
Special Mechanics
Scatter Area
2×10
3.9×10
5.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
4.743s
4.875s
5.1s
Aim Time
1–1.25s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
×0.01
—
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
30
75
c special operations stolen schrecks passive us
bazooka - ballistic weapon
Damage
160
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
8.44%
5.63%
4%
Rounds per Minute
11.27
9.9
9.06
Penetration
300
180
130
Special Mechanics
Scatter Area
3.5×10
7.9×10
12.2×10
Timing
Refire Time
5.324s
6.063s
6.625s
Aim Time
1–1.25s
Traverse Speed
120
Arc
120°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Infantry
—
×0.5
—
—
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
45
10
1
30s
1grenade - explosive weapon
Damage
240
Range
14m
Near
0m
Mid
7m
Far
14m
Core Stats
Accuracy
1500%
1500%
1500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1