vehicles
Sight Range
35
Detection
10
Max Range
60
Speed
3
Acceleration
1.5
Deceleration
1.5
Rotation
20
Capture Multiplier
0
Decapture Multiplier
0
Target Size
24
heavy tank
frontal
440
side
250
rear
100
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
30
100
Long War Veterans
Elite Forces Battlegroup
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
15s
60s
dak disable
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Emergency Repair Kits
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Vehicle Awareness
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Survival Package
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Smoke Package
Overtaxes the engine, gaining +25% acceleration/deceleration, +33% rotation rate, +40% max speed for 30 seconds. When the ability ends, the unit loses 12% of maximum health and causes a Crew Shock critical if health is above 50%. Receives Engine Damage critical instead at 50% health or below, slowing the vehicle until repaired.
Burnout damage cannot destroy the vehicle.
30s
60s
Vet 1
60
600
160
18
1200
31.5
XP: 2750
XP: 8250
XP: 16500
1cannon - ballistic weapon
Damage
280
Range
60m
Near
0m
Mid
30m
Far
60m
Core Stats
Accuracy
10%
5%
4%
Rounds per Minute
10.67
10.67
10.67
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
4.1×8.6
8×8.6
Scatter Offset
—
+1.1m
+1.1m
Timing
Refire Time
5.625s
5.625s
5.625s
Aim Time
0.125s
Traverse Speed
15
Arc
20°
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.5
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1lmg - small arms
Damage
3
Range
35m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
30%
17.5%
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2.9×16
5.6×30
8.2×30
Timing
Burst Duration
2.75s
2.75s
2.75s
Time Between Bursts
1.25s
2.063s
2.875s
Reload Cycle
3.875s
4.125s
4.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
120
Arc
20°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.