vehicles
Sight Range
35
Detection
10
Max Range
60
Speed
3
Acceleration
1.5
Deceleration
1.5
Rotation
20
Capture Multiplier
0
Decapture Multiplier
0
Target Size
24
heavy tank
frontal
440
side
250
rear
100
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Overtaxes the engine, gaining +25% acceleration/deceleration, +33% rotation rate, +40% max speed for 30 seconds. When the ability ends, the unit loses 12% of maximum health and causes a Crew Shock critical if health is above 50%. Receives Engine Damage critical instead at 50% health or below, slowing the vehicle until repaired.
Burnout damage cannot destroy the vehicle.
60
600
160
18
1200
32
XP: 2750
XP: 8250
XP: 16500
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
0
30
60
Accuracy
0.1
0.05
0.04
Rounds per Minute
10.67
10.67
10.67
Penetration
1000
1000
1000
Scatter Area
0
35
68.8
Damage
280
Range
60
Traverse Speed
15
Arc
20°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
2
3
4
0.5
Damage
28
21
14
28
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
10
20
35
Accuracy
0.35
0.3
0.175
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
45.8
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
Arc
20°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.65
0.55
0.3
Rounds per Minute
255.48
324.37
374.91
Penetration
2.2
1.8
1.4
Scatter Area
22.4
167.6
246.1
Damage
5
Range
35
Traverse Speed
35
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.