dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Image for /icons/common/units/icons/vehicle_german_250_halftrack.png}

Image for /icons/common/units/symbols/vehicle_german_250_halftrack_symbol.png}

Stats

halftrack_support_250_ak
vehicles
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Sight Range
35
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Speed
6.5
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Acceleration
2
Image for /icons/races/common/abilities/handbrake_on.png}
Deceleration
3
Image for /icons/unit_status/bw2/artillery_radio_beacon.png}
Max Range
0
Image for /icons/unit_status/bw2/9_markedtarget.png}
Target Size
16
Image for /icons/unit_status/bw2/11_capturebonus.png}
Capture Multiplier
0
Image for /icons/unit_status/bw2/10_retreatpoint.png}
Decapture Multiplier
0
Vehicle Armor
light halftrack
Vehicle Type
Frontal Armor
frontal
12.5
Frontal Armor
side
9.375
Frontal Armor
rear
6

Abilities

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Image for /icons/legacy/abilities/ability_common_heal.png}
Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
Image for /icons/races/common/abilities/recrew_weapon.png}
Support / Select target weapon

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon.
Costs
manpower
50
Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Image for /icons/common/abilities/ability_german_detection_on.png}
Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds
30
manpower
180
fuel
15
popcap
6
Hitpoints
Image for /icons/common/squad/squad.png}
280
280
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
vet 3 star
vet 3 star
vet 3 star
XP: 7200

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.