Image for /icons/races/afrika_corps/infantry/kriegsmarine_ak.png}
Image for /icons/races/afrika_corps/symbols/kriegsmarine.png}

Kriegsmariner Squad

Effective against infantry at medium range. • Can build and repair defenses. • Can throw anti-infantry grenades. • Gains a single-use, free random grenade ability when picking up Resupply Crates. • Small squad size (4).

dak faction icon

Stats

kriegsmarine_infantry_ak

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/german/upgrades/mg42.png}
Weapon upgrade

MG 42 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
time

30

munition

90

Image for /icons/races/german/upgrades/mp44_double.png}
Weapon upgrade

StG 44 Package

Upgrades the squad with 3 StG 44 assault rifles and additional training for improved survivability.

Increases anti-infantry firepower at medium and short-range. +10% harder to hit.

Costs
time

30

munition

40

Abilities

Image for /icons/races/common/abilities/building_repair_advanced.png}
Support

Structure Repairs

Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Image for /icons/races/german/abilities/throw_m24_grenade_ger.png}
Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

23

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/races/afrika_corps/abilities/combat_builder_kriegsmarine.png}
Passive

Combat Builder

Unit does not take additional damage when constructing or repairing.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

kriegsmarine grenade assault ak

Image for /icons/races/german/abilities/rifle_grenade_ger.png}
Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 30

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Requires
Image for /icons/hud/decorators/vet_star.png}

kriegsmarine grenade tommy ak

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

kriegsmarine grenade red phosphorus ak

Image for /icons/races/german/abilities/throw_incendiary_grenade_ger.png}
Offensive / Select target position

Incendiary Grenade

Throws an incendiary grenade at the target that deals light explosion damage and continuously burns infantry in an area.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

kriegsmarine grenade incendiary ak

Image for /icons/races/afrika_corps/abilities/grenade_resupply_ak.png}
Passive

Grenade Resupply

When the Kriegsmariner Squad picks up a Resupply Crates of any type, the unit gains a single-use, random grenade ability. Assault Grenades: All members throw an anti-infantry grenades. \nRed Phosphorous: Blocks vision and continuously damages infantry in the area.\nRifle Grenade: Long-range anti-infantry grenade. \nIncendiary Grenade: Continuously damages infantry in the area

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Stats

Costs
time_seconds

36

manpower

256

popcap

6

Reinforce
cost

32

time

4.5

Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100

400

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +25% weapon accuracy
  • +25% harder to hit
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +25 health
  • +25% weapon accuracy

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs
time

6

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs
time

3

Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs
time

9

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
time

10

munition

30

Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
time

20

manpower

200

Image for /icons/races/afrika_corps/buildings/hardpoint_ak.png}
Economic structure

Hardpoint

Upgrades:\n• Resource Cache \n• Retreat Point \n• Forward Reinforcement Point

Costs
time

15

munition

50

Loadout

kar98k_kriegsmarine_ak3
kar98k kriegsmarine ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

70%

68.8%

65%

Rounds per Minute

23.92

20.28

18

Penetration

1.5

1

1

Timing

Refire Time

2.146s

2.667s

3.136s

Reload Cycle

3.958s

4.125s

4.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

mp44_kriegsmarine_no_ui_ak1
mp44 kriegsmarine no ui ak

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

74.9%

60.5%

40.3%

Rounds per Minute

124.44

115.4

60.21

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

1×11.2

2.7×20

3.8×20

Timing

Burst Duration

0.598s

0.563s

0.268s

Time Between Bursts

2.025s

2.083s

2.583s

Reload Cycle

3.677s

3.735s

3.735s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/mg42.png}
Weapon upgrade

MG 42 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
time

30

munition

90

Image for /icons/common/weapons/weapon_mg42.png}1
mg42 kriegsmarine ak

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

43.56%

34.32%

27.98%

Rounds per Minute

469.46

494.94

525.66

Penetration

2.5

2

1.75

Timing

Burst Duration

2.75s

3.023s

3.299s

Time Between Bursts

2.926s

2.926s

2.75s

Reload Cycle

6.926s

6.926s

7.188s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.5–1s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

Image for /icons/races/german/upgrades/mp44_double.png}
Weapon upgrade

StG 44 Package

Upgrades the squad with 3 StG 44 assault rifles and additional training for improved survivability.

Increases anti-infantry firepower at medium and short-range. +10% harder to hit.

Costs
time

30

munition

40

Image for /icons/common/weapons/weapon_mp44.png}3
mp44 kriegsmarine ak

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

74.9%

60.5%

40.3%

Rounds per Minute

124.44

115.4

60.21

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

1×11.2

2.7×20

3.8×20

Timing

Burst Duration

0.598s

0.563s

0.268s

Time Between Bursts

2.025s

2.083s

2.583s

Reload Cycle

3.677s

3.735s

3.735s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Ability Weapons

Image for /icons/races/german/abilities/throw_m24_grenade_ger.png}
Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

23

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

grenade_grenadier_ger1
grenade grenadier ger

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 25m

Near

5m

Mid

15m

Far

25m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.58s

1.91s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.75s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

kriegsmarine grenade assault ak

grenade_assault_assault_grenadier_ak1
grenade assault assault grenadier ak

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

0m

Mid

10m

Far

20m

Core Stats

Scatter Area

0

2.9×10

5.5×10

Scatter Offset

+1m

+1m

Penetration

25

25

25

Timing

Time of Flight

1.36s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.625–1.375s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/german/abilities/rifle_grenade_ger.png}
Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 30

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Requires
Image for /icons/hud/decorators/vet_star.png}

kriegsmarine grenade tommy ak

rifle_grenade_grenadier_ger1
rifle grenade grenadier ger

rifle grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

0m

Mid

15m

Far

30m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

1.47s

1.99s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

89°

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×2.5

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

kriegsmarine grenade red phosphorus ak

grenade_white_phosphorus_stormtrooper_ger1
grenade white phosphorus stormtrooper ger

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 15m

Near

5m

Mid

10m

Far

15m

Core Stats

Scatter Area

0

0

0

Penetration

0

0

0

Timing

Time of Flight

0.89s

1.36s

1.58s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Mine

×2

×2

Image for /icons/races/german/abilities/throw_incendiary_grenade_ger.png}
Offensive / Select target position

Incendiary Grenade

Throws an incendiary grenade at the target that deals light explosion damage and continuously burns infantry in an area.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

kriegsmarine grenade incendiary ak

incendiary_grenade_grenadier_ger1
incendiary grenade grenadier ger

flame - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.75s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

0.75s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2