Image for /icons/races/afrika_corps/infantry/kriegsmarine_ak.png}
Image for /icons/races/afrika_corps/symbols/kriegsmarine.png}

Kriegsmariner Squad

Effective against infantry at medium range. • Can build and repair defenses. • Can throw anti-infantry grenades. • Gains a single-use, free random grenade ability when picking up Resupply Crates. • Small squad size (4).

dak faction icon

Stats

kriegsmarine_infantry_ak

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/german/upgrades/mg42.png}
Weapon upgrade

MG 42 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

90

Image for /icons/races/german/upgrades/mp44_double.png}
Weapon upgrade

StG 44 Package

Upgrades the squad with 3 StG 44 assault rifles and additional training for improved survivability.

Increases anti-infantry firepower at medium and short-range. +10% harder to hit.

Costs
munition

40

Abilities

Image for /icons/races/common/abilities/building_repair_advanced.png}
Support

Structure Repairs

Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +12 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Image for /icons/races/german/abilities/throw_m24_grenade_ger.png}
Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Image for /icons/races/afrika_corps/abilities/combat_builder_kriegsmarine.png}
Passive

Combat Builder

Unit does not take additional damage when constructing or repairing.

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Image for /icons/races/german/abilities/rifle_grenade_ger.png}
Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Image for /icons/races/german/abilities/throw_incendiary_grenade_ger.png}
Offensive / Select target position

Incendiary Grenade

Throws an incendiary grenade at the target that deals light explosion damage and continuously burns infantry in an area.

Image for /icons/races/afrika_corps/abilities/grenade_resupply_ak.png}
Passive

Grenade Resupply

When the Kriegsmariner Squad picks up a Resupply Crates of any type, the unit gains a single-use, random grenade ability. Assault Grenades: All members throw an anti-infantry grenades. \nRed Phosphorous: Blocks vision and continuously damages infantry in the area.\nRifle Grenade: Long-range anti-infantry grenade. \nIncendiary Grenade: Continuously damages infantry in the area

Image for /icons/races/common/abilities/casualty.png}
Support / Select friendly casualty

Medical Supplements

!Recover Casualties to gain XP

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Stats

Costs
time_seconds

36

manpower

256

popcap

6

Reinforce
cost

32

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100

400

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +25% weapon accuracy
  • +25% harder to hit
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +25 health
  • +25% weapon accuracy

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

Image for /icons/races/afrika_corps/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Image for /icons/races/afrika_corps/buildings/hardpoint_ak.png}
Economic structure

Hardpoint

Upgrades:\n• Resource Cache \n• Retreat Point \n• Forward Reinforcement Point

Costs
munition

50

Loadout

kar98k_kriegsmarine_ak3
kar98k kriegsmarine ak

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.7

0.688

0.65

Rounds per Minute

23.92

20.28

18

Penetration

1.5

1

1

Scatter Area

13.5

116.2

147.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

mp44_kriegsmarine_no_ui_ak1
mp44 kriegsmarine no ui ak

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22.5

35

Accuracy

0.749

0.605

0.403

Rounds per Minute

124.44

115.4

60.21

Penetration

1

1

1

Scatter Area

11.2

53.2

75

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/mg42.png}
Weapon upgrade

MG 42 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

90

Image for /icons/common/weapons/weapon_mg42.png}1
mg42 kriegsmarine ak

lmg - small arms

Near

Medium

Far

Distance

7

20

35

Accuracy

0.4356

0.3432

0.27984

Rounds per Minute

469.46

494.94

525.66

Penetration

2.5

2

1.75

Scatter Area

11.2

83.8

123

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

Image for /icons/races/german/upgrades/mp44_double.png}
Weapon upgrade

StG 44 Package

Upgrades the squad with 3 StG 44 assault rifles and additional training for improved survivability.

Increases anti-infantry firepower at medium and short-range. +10% harder to hit.

Costs
munition

40

Image for /icons/common/weapons/weapon_mp44.png}3
mp44 kriegsmarine ak

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22.5

35

Accuracy

0.749

0.605

0.403

Rounds per Minute

124.44

115.4

60.21

Penetration

1

1

1

Scatter Area

11.2

53.2

75

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Ability Weapons

Image for /icons/races/german/abilities/throw_m24_grenade_ger.png}
Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Cast range: 23
Fires once
grenade_grenadier_ger1
grenade grenadier ger

grenade - explosive weapon

Near

Medium

Far

Distance

5

10

25

Accuracy

11

11

11

Rounds per Minute

11.43

11.43

11.43

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.35

1

3

4

Damage

120

84

27

27

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Cast range: 20
Fires once
grenade_assault_assault_grenadier_ak1
grenade assault assault grenadier ak

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

1

1

1

Rounds per Minute

12.31

12.31

12.31

Penetration

25

25

25

Scatter Area

0

28.8

55

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

1.5

4.5

4

Damage

70

42

28

30.33

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/german/abilities/rifle_grenade_ger.png}
Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Cast range: 15 - 30
Fires once
rifle_grenade_grenadier_ger1
rifle grenade grenadier ger

rifle grenade - explosive weapon

Near

Medium

Far

Distance

0

15

30

Accuracy

0

0

0

Rounds per Minute

14.12

14.12

14.12

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

30

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

2

2

2

3

Damage

120

120

20.03

20.03

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×2.5

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Cast range: 20
Fires once
grenade_white_phosphorus_stormtrooper_ger1
grenade white phosphorus stormtrooper ger

grenade - explosive weapon

Near

Medium

Far

Distance

5

5

15

Accuracy

1

1

1

Rounds per Minute

25.26

25.26

25.26

Penetration

0

0

0

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0

0

0

2

Damage

30

30

30

30

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Mine

×2

×2

Image for /icons/races/german/abilities/throw_incendiary_grenade_ger.png}
Offensive / Select target position

Incendiary Grenade

Throws an incendiary grenade at the target that deals light explosion damage and continuously burns infantry in an area.

Cast range: 20
Fires once
incendiary_grenade_grenadier_ger1
incendiary grenade grenadier ger

flame - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

11

11

11

Rounds per Minute

11.43

11.43

11.43

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2.5

2.5

4

Damage

30

30

30

30

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2