Image for /icons/common/units/icons/unit_west_german_sturmpioneers.png}
Support Infantry / Non-Combatant
Image for /icons/common/units/symbols/unit_german_repair_pioneer_symbol.png}

Non-combatants that can recover wounded infantry in the field.

dak faction icon

Stats

medic_ak

infantry

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Sight Range

0

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Detection

0

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

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Speed

3.6

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Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

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Target Size

1

Stats

Costs
time_seconds

14

manpower

135

Reinforce
cost

22

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80

240

Upkeep per minute
Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 400

vet 2 starvet 2 starvet 2 empty star

XP: 800

vet 3 starvet 3 starvet 3 star

XP: 1600

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

Image for /icons/races/german/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/races/german/buildings/bunker_ger.png}
Field support / Emplacement

Concrete Bunker

Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.

Costs
manpower

175

Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Loadout

kar98k_grenadier_ger3
kar98k grenadier ger

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.75

0.656

0.6475

Rounds per Minute

17.6

13.73

13

Penetration

1.5

1

1

Scatter Area

9.3

51.5

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.