A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Support Infantry / Non-Combatant
Non-combatants that can recover wounded infantry in the field.
Stats
medic_ak
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Stats
Costs
14
135
Reinforce
22
4
Hitpoints
80
80
80
240
Upkeep per minute
Veterancy
XP: 400
XP: 800
XP: 1600
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Barbed Wire Fence
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Defensive structure
Tank Trap
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
General purpose / Explosive
Schu-mine 42
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
30
Field support / Emplacement
Concrete Bunker
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
Costs
175
Economic structure
Resource Cache
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
Costs
200
Loadout
3
kar98k grenadier ger
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.75
0.656
0.625
Rounds per minute (RPM)
19
15
13
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
9
51
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.