vehicles
Sight Range
35
Detection
10
Max Range
45
Speed
3.8
Acceleration
1.5
Deceleration
2
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
26
heavy tank
frontal
380
side
210
rear
80
Upgrades the unit with a pintle-mounted machine gun.
Increases anti-infantry firepower.
50
Vehicles can be upgraded with veteran crews granting the following effects: \n• +25% Experience Gain Plus an additional:\n• +1300 experience for light vehicles. \n• +1800 experience for medium vehicles \n• +3500 experience for heavy vehicles.
100
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Offensive / Timed
40
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Enables the vehicle to detect enemy vehicles in the fog of war.
Reveals enemy vehicles in the Fog of War and on the Minimap.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Immediately launches and detonates explosives in an area around the vehicle. Deals high damage to nearby infantry.
30
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Toggle between modes that provide the Tiger Ace different bonuses: • Hunter: +33% weapon traverse speed. Has no accuracy or scatter penalty when firing on the move. • Marauder: +33% rotation rate, +50% acceleration. Enemies below 50% health are revealed in the fog of war within range 50.
Toggle between modes that provide the Tiger Ace different bonuses: • Hunter: +50% weapon traverse speed. Has no accuracy or scatter penalty when firing on the move. • Marauder: +50% rotation rate, +33% acceleration. Enemies below 50% health are revealed in the fog of war within range 33.
60
720
200
24
1200
36
XP: 3440
XP: 10320
XP: 20640
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
0
22.5
45
Accuracy
0.075
0.0475
0.035
Rounds per Minute
9.23
9.23
9.23
Penetration
300
250
220
Scatter Area
0
26.5
51.9
Damage
240
Range
45
Traverse Speed
25
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.25
1.5
3.5
4.5
Damage
144
79.2
45
45
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.25
0.1
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
Arc
6°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.3
0.175
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
Arc
70°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.