infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with 3 MP40 Submachine Guns that are very effective against infantry at short-range, but are ineffective at long-range.
Unlocks Sprint ability and replaces Stick Grenade with Grenade Assault ability.
50
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
70
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage \nVeteran 3: +5 range
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Transfers squad members into an understrength infantry or team weapon unit.
Merged squad members use the weapons of the target squad.
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
Increases the unit's speed for a period of time. Infantry units are unable to fire on the move while the ability is active.
+80% speed.
The squad will slowly heal themselves and nearby infantry units when out of combat.
Restores +5 health per second. Lasts 25 seconds.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Throws an incendiary grenade at the target that deals light explosion damage and continuously burns infantry in an area.
30
20
260
7
25
4
480
11
XP: 750
XP: 2250
XP: 4500
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
50
6rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.75
0.656
0.6475
Rounds per Minute
17.6
13.73
13
Penetration
1.5
1
1
Scatter Area
9.3
51.5
68.9
Damage
14
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with 3 MP40 Submachine Guns that are very effective against infantry at short-range, but are ineffective at long-range.
Unlocks Sprint ability and replaces Stick Grenade with Grenade Assault ability.
50
smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
7
15
35
Accuracy
0.495
0.385
0.15
Rounds per Minute
212.07
164.7
40.16
Penetration
1
1
1
Scatter Area
22.4
103
246.1
Damage
5
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
70
flame - flame throwers
Near
Medium
Far
Distance
0
10
20
Accuracy
1
1
1
Rounds per Minute
147.69
147.69
147.69
Penetration
2.5
2.5
2.5
Scatter Area
0
15.4
28.4
Damage
2
Range
20
AoE Size
4×5
Traverse Speed
45
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1.25
1.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage \nVeteran 3: +5 range
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
14
28
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
41.9
78.5
Damage
120
Range
28
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
16.5
33
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
48.4
91.6
Damage
120
Range
33
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
5
10
25
Accuracy
11
11
11
Rounds per Minute
11.43
11.43
11.43
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
5 - 25
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.35
1
3
4
Damage
120
84
27
27
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
1
1
1
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Scatter Area
0
28.8
55
Damage
55
Range
20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.5
4.5
3.5
Damage
38.5
27.5
13.75
18.33
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Throws an incendiary grenade at the target that deals light explosion damage and continuously burns infantry in an area.
30
1flame - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
11
11
11
Rounds per Minute
11.43
11.43
11.43
Penetration
25
25
25
Scatter Area
0
0
0
Damage
30
Range
5 - 20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2.5
2.5
4
Damage
30
30
30
30
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2