Image for /icons/common/units/icons/unit_german_grenadier.png}
Anti-infantry / Elite
Image for /icons/common/units/symbols/unit_british_tommy_with_tommy_symbol.png}

Gebirgsjäger Squad

german faction icon

Stats

gebirgsjagers_ger

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/common/upgrades/20mm_panzerbusche_armored_car_ger.png}

Panzerbüchse 39 Anti-tank Rifle Package

Upgrades the squad with two Panzerbüchse 39 Anti-tank Rifles.

Weapon upgrade

Costs
munition

75

Image for /icons/common/upgrades/mg42_grenadier_ger.png}
Adds a MG42 LMG to the squad.

MG42 Light Machine Gun

Improves damage at all ranges against infantry.

Click to Upgrade

Costs
munition

80

Abilities

Image for /icons/common/abilities/rifle_grenade_jaeger_ger.png}
Support / Select target position

Rifle Grenade

Fires a high-explosive grenade over a longer distance than standard grenades.

Smoke blocks vision for up to 20 seconds.

Costs
munition

30

Stats

Costs
time_seconds

20

manpower

280

popcap

8

Reinforce
cost

28

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80
80

400

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 480

vet 2 starvet 2 starvet 2 empty star

XP: 960

vet 3 starvet 3 starvet 3 star

XP: 1920

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/common/buildings/icons/m5_mine_us.png}

Mine

Costs
munition

30

Loadout

kar98k_gebirgsjagers_ger5
kar98k gebirgsjagers ger

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

10

20

35

Accuracy

0.65

0.6

0.4

Rounds per Minute

26.5

24.62

18.17

Penetration

1.5

1

1

Scatter Area

22.9

83.8

123

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.9

0.75

0.75

Damage

1

0.75

0.75

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/common/upgrades/20mm_panzerbusche_armored_car_ger.png}

Panzerbüchse 39 Anti-tank Rifle Package

Upgrades the squad with two Panzerbüchse 39 Anti-tank Rifles.

Weapon upgrade

Costs
munition

75

Image for /icons/common/weapons/weapon_ptrs.png}2
panzerbuchse39 at rifle ger

panzerbuchse - ballistic weapon

Near

Medium

Far

Distance

10

20

35

Accuracy

0.15

0.06

0.05

Rounds per Minute

8.89

8.89

8.89

Penetration

160

90

70

Scatter Area

9.1

16.1

26.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

50

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

7.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

180

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.1

0.15

0.2

0.5

Damage

5

2.5

1.25

1.25

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.5

Image for /icons/common/upgrades/mg42_grenadier_ger.png}
Adds a MG42 LMG to the squad.

MG42 Light Machine Gun

Improves damage at all ranges against infantry.

Click to Upgrade

Costs
munition

80

Image for /icons/common/weapons/weapon_mg34.png}1
lmg panzergrenadier ak

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.4356

0.3432

0.27984

Rounds per Minute

365.4

385.27

409.3

Penetration

2.5

2

1.75

Scatter Area

11.2

83.8

123

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

Ability Weapons

Image for /icons/common/abilities/rifle_grenade_jaeger_ger.png}
Support / Select target position

Rifle Grenade

Fires a high-explosive grenade over a longer distance than standard grenades.

Smoke blocks vision for up to 20 seconds.

Costs
munition

30

Cast range: 15 - 45
Fires once
rifle_grenade_gebirgsjagers_ger1
rifle grenade gebirgsjagers ger

rifle grenade - explosive weapon

Near

Medium

Far

Distance

5

12.5

30

Accuracy

0

0

0

Rounds per Minute

11.71

11.71

11.71

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

87

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 30

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

1.5

4.5

4

Damage

87

52.2

26.1

30.45

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1