Image for /icons/races/german/vehicles/halftrack_flame_german.png}
Image for /icons/races/german/symbols/halftrack_flame_ger.png}

251/16 Flammpanzerwagen

Very effective against infantry in cover and structures. • High lethality, armed with 2 flamethrowers. • Low armor and short weapon range. • Has increased durability over normal halftracks.

german faction icon

Stats

halftrack_flame_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

30

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

7.2

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.5

Frontal Armor

rear

6

Upgrades

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

Image for /icons/races/german/abilities/grinding_advance.png}

Grinding Advance

!Allows the crushing of !medium obstacles.

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Image for /icons/races/german/abilities/firestorm_doctrine.png}
Offensive / Timed

Deluge

Unit gains 5 range and +33% burst length, but has its movement speed reduced by 30%.

Costs
munition

25

Stats

Costs
time_seconds

30

manpower

260

fuel

35

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
400

400

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +25% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +40 health
  • +25% burst length
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 health
  • +15% damage
  • +20% speed

Can Construct

Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

Loadout

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower halftrack ger

flame - flame throwers

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

1

0.75

1

Near

Medium

Far

Distance

0

15

30

Accuracy

1

1

1

Rounds per Minute

294.55

294.55

294.55

Penetration

2.5

2.5

2.5

Scatter Area

0

21.9

41.4

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

1.75

Image for /icons/unit_status/bw2/range_boost.png}

Range

30

Image for /icons/unit_status/bw2/flame.png}

AoE Size

4×5

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

184°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1.25

1.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×2

Folliage

×1000

Bunker

×20

×1.5

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×1.5

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower halftrack right ger

flame - flame throwers

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

1

0.75

1

Near

Medium

Far

Distance

0

15

30

Accuracy

1

1

1

Rounds per Minute

294.55

294.55

294.55

Penetration

2.5

2.5

2.5

Scatter Area

0

21.9

41.4

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

1.75

Image for /icons/unit_status/bw2/range_boost.png}

Range

30

Image for /icons/unit_status/bw2/flame.png}

AoE Size

4×5

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

184°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1.25

1.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×2

Folliage

×1000

Bunker

×20

×1.5

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×1.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

s_mine_launcher_elite_forces_ak1
s mine launcher elite forces ak

grenade - explosive weapon

Near

Medium

Far

Distance

20

40

150

Accuracy

0

0

0

Rounds per Minute

7.74

7.74

7.74

Penetration

60

60

60

Scatter Area

18.1

72.4

643.4

Suppression Per Second

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

35

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 150

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.5s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.5s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

0

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

2

3

7

Damage

35

35

35

35

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×5

×2.5