vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5
Acceleration
2.25
Deceleration
4
Rotation
32
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
250
side
150
rear
90
Upgrades the unit with a fixed machine gun.
Increases anti-infantry firepower.
50
Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.
Click to Upgrade
30
Upgrades the unit with armored side skirts.
Defensive upgrade
50
Upgrades the unit with entrenching equipment.
Defensive upgrade
25
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
Orders the crew to repair their own vehicle.
Support / Timed
25
Vehicles will camouflage themselves when out of combat.
Passive
Orders the crew to repair their own vehicle.
Support / Timed
25
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Order the vehicle crew to hull down their vehicle.
Reduces incoming damage by -25%, +5 range and vision, +30% reload speed and disables movement when active. Vehicles with fixed main weapons gain +10 range and increases weapon arc radius by +15.
Order vehicle to leave hull down.
Restores movement.
Fires short-ranged high explosive rounds for a limited period of time. Moderate blast radius. Very effective against infantry.
Increases area of effect and explosion damage. Reduces range by -20. +25% rate of fire. Lasts 15 seconds
35
Unit will not engage unless given a manual attack order when active.
Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.
25
!Allows the crushing of !heavy obstacles.
When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
45
300
70
10
600
15
XP: 1300
XP: 3900
XP: 7800
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
0
20
40
Accuracy
0.1
0.05
0.04
Rounds per Minute
13.33
13.33
13.33
Penetration
250
180
160
Scatter Area
0
25.5
49.9
Damage
120
Range
40
Traverse Speed
12
Arc
20°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
2
3
4
2
Damage
12
10.2
6
12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
1
1
1
Rounds per Minute
240
240
240
Penetration
25
25
25
Scatter Area
0
0
0
Damage
60
Range
20
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2.5
4
4
Damage
60
45
15
15
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires short-ranged high explosive rounds for a limited period of time. Moderate blast radius. Very effective against infantry.
Increases area of effect and explosion damage. Reduces range by -20. +25% rate of fire. Lasts 15 seconds
35
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
0
10
20
Accuracy
0.1
0.05
0.04
Rounds per Minute
17.4
17.4
17.4
Penetration
35
35
35
Scatter Area
0
3.3
13.3
Damage
120
Range
20
Traverse Speed
12
Arc
20°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.25
1
2
4
Damage
96
40
30
30
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
20
40
150
Accuracy
0
0
0
Rounds per Minute
7.74
7.74
7.74
Penetration
60
60
60
Scatter Area
18.1
72.4
643.4
Suppression Per Second
0
0
0
Damage
35
Range
25 - 150
Traverse Speed
25
Arc
30°
Setup
2.5s
Teardown
2.5s
Suppression Radius
0
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.75
2
3
7
Damage
35
35
35
35
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×5
×2.5