emplacements
Sight Range
35
Detection
10
Max Range
105
Speed
0
Armor
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
26
Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
25 - 115
6
20s
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
25 - 115
6
20s
Salvage the selected structure which returns 75% of its cost after 10 seconds. Units inside will be ejected when activated.
Ability cancels if attacked during the process.
10.5s
120s
The Siege Camp grants combat bonuses to nearby friendly units and emplacements.
Affected units gain +25% reload speed, +25% ability recharge speed.
35
250
25
3
250
35
0
720
3
XP: 1200
XP: 3600
XP: 7200
1mortar - explosive weapon
Damage
100
Range
25 - 105m
Near
20m
Mid
50m
Far
105m
Core Stats
Scatter Area
3×3.2
7.4×8
15.6×15
Rounds per Minute
5.58
5.58
5.58
Penetration
20
20
20
Timing
Refire Time
10.75s
10.75s
10.75s
Deflection Damage
20
Pre-Fire Time
1.625s
Time of Flight
3.125s
Traverse Speed
90
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×2
×0.75
Emplacement
—
—
—
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
25 - 115
6
20s
1mortar - explosive weapon
Damage
100
Range
25 - 300m
Near
20m
Mid
40m
Far
300m
Core Stats
Scatter Area
1.7×1.6
3.5×3.2
26.2×10
Rounds per Minute
12.31
12.31
12.31
Penetration
20
20
20
Timing
Refire Time
4.875s
4.875s
4.875s
Deflection Damage
20
Pre-Fire Time
1.625s
Time of Flight
3.125s
Traverse Speed
90
Setup
2.4s
Teardown
1.9s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×2
×0.75
Emplacement
—
—
—
×0.5