Effective against infantry at medium and long-range. Deals high damage, despite its small squad size • Can throw grenades for a short period of time to deal anti-infantry area of effect damage. • Small squad size. (3) • Can repair units and build defenses. • Can build Sandbag Shoring to block vision and infantry movement.
infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1
Increases the squad size by 1. Provides the squad 1 StG 44 Assault Rifle(s) with infrared scopes that allow them to find hidden enemies and greatly increases firepower at medium and short-range.
+25 detection range
75
Increases the squad size by 1. Provides the squad a flamethrower that ignores cover and deals area of effect damage that is effective against infantry, buildings, and emplacements.
60
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Squad has increased capture speed. Does not affect decapture speed.
+50% capture speed.
Permanently immobilize a friendly vehicle to refund 75% of its fuel cost and reduce its population upkeep by 75%. When immobilized, the vehicle gains stronger defensive and offensive bonuses.
Reduces incoming damage by 25%, +12.5 range, +20% rate of fire and disables movement for affected units. Vehicles with fixed main weapons gain +15 weapon arc radius.
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
Orders the squad to use M39 grenades instead of their main weapon. The squad will automatically throw grenades while this ability is active. Lasts for 20 seconds. Deal area of effect damage in a small radius and is effective against infantry in cover.
25
Restores a wrecked vehicle into a functional but damaged state.
Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
30
210
5
35
4
330
8
XP: 850
XP: 2550
XP: 5100
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
50
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
175
Blocks vision and can block movement of infantry and light vehicles.
Free
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Camouflaged structure that enables nearby Fallschirm units to be reinforced via paradrop. \n• Can recrew abandoned team weapons and emplacements. \n• Can be salvaged for a partial refund. \n• Can be built in enemy territory and garrisoned but units cannot fire out.
150
50
Durable emplacement effective against all vehicles. \n• High health. \n• Deals limited anti-infantry damage.
200
35
3rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.81
0.77
0.75
Rounds per Minute
29.06
27.2
23.78
Penetration
1.5
1
1
Scatter Area
3.8
10.1
13.6
Damage
14
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Increases the squad size by 1. Provides the squad 1 StG 44 Assault Rifle(s) with infrared scopes that allow them to find hidden enemies and greatly increases firepower at medium and short-range.
+25 detection range
75
smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22.5
35
Accuracy
0.792
0.6
0.3
Rounds per Minute
209.43
205.71
159.75
Penetration
1
1
1
Scatter Area
11.2
53.2
75
Damage
5
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
Increases the squad size by 1. Provides the squad a flamethrower that ignores cover and deals area of effect damage that is effective against infantry, buildings, and emplacements.
60
flame - flame throwers
Near
Medium
Far
Distance
0
10
20
Accuracy
1
1
1
Rounds per Minute
142.22
142.22
142.22
Penetration
2.5
2.5
2.5
Scatter Area
0
15.4
28.4
Damage
2
Range
20
AoE Size
4×5
Traverse Speed
45
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1.25
1.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
14
28
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
41.9
78.5
Damage
120
Range
28
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
16.5
33
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
48.4
91.6
Damage
120
Range
33
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
1grenade - explosive weapon
Near
Medium
Far
Distance
0
5
10
Accuracy
0
0
0
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
600
Range
10
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
5
Damage
600
450
150
150
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.3334
1grenade - explosive weapon
Near
Medium
Far
Distance
0
5
10
Accuracy
0
0
0
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
750
Range
10
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
6.25
Damage
750
562.5
187.5
187.5
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.3334
Orders the squad to use M39 grenades instead of their main weapon. The squad will automatically throw grenades while this ability is active. Lasts for 20 seconds. Deal area of effect damage in a small radius and is effective against infantry in cover.
25
1grenade - explosive weapon
Near
Medium
Far
Distance
6
6
18
Accuracy
0
0
0
Rounds per Minute
22.33
22.33
22.33
Penetration
25
25
25
Scatter Area
3.1
3.1
28.3
Damage
80
Range
6 - 18
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2
3.5
3.5
Damage
20
18
14
14
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.81
0.77
0.75
Rounds per Minute
29.06
27.2
23.78
Penetration
1.5
1
1
Scatter Area
3.8
10.1
13.6
Damage
14
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5