Effective against infantry at medium and long-range. Deals high damage, despite its small squad size • Can throw grenades for a short period of time to deal anti-infantry area of effect damage. • Small squad size. (3) • Can repair units and build defenses. • Can build Sandbag Shoring to block vision and infantry movement.
infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1
Increases the squad size by 1. Provides the squad 1 StG 44 Assault Rifle(s) with infrared scopes that allow them to find hidden enemies and greatly increases firepower at medium and short-range.
+25 detection range
30
75
Increases the squad size by 1. Provides the squad a flamethrower that ignores cover and deals area of effect damage that is effective against infantry, buildings, and emplacements.
30
60
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Squad has increased capture speed. Does not affect decapture speed.
+50% capture speed.
Vet 1
Permanently immobilize a friendly vehicle to refund 75% of its fuel cost and reduce its population upkeep by 75%. When immobilized, the vehicle gains stronger defensive and offensive bonuses.
Reduces incoming damage by 25%, +12.5 range, +20% rate of fire and disables movement for affected units. Vehicles with fixed main weapons gain +15 weapon arc radius.
8
10s
2s
Immobilize and Fortify
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
18
1
30s
Panzerfaust Rollout
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
10
1
30s
siegebreakers ger
Clearing Gear
Orders the squad to use M39 grenades instead of their main weapon. The squad will automatically throw grenades while this ability is active. Lasts for 20 seconds. Deal area of effect damage in a small radius and is effective against infantry in cover.
25
20s
30s
Restores a wrecked vehicle into a functional but damaged state.
4
Recovery Efforts
Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.
6
Recovery Efforts
30
210
5
35
4.5
330
7.5
XP: 850
XP: 2550
XP: 5100
Provides heavy cover.
6
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
20
50
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
35
175
Blocks vision and can block movement of infantry and light vehicles.
10
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
20
200
Camouflaged structure that enables nearby Fallschirm units to be reinforced via paradrop. \n• Can recrew abandoned team weapons and emplacements. \n• Can be salvaged for a partial refund. \n• Can be built in enemy territory and garrisoned but units cannot fire out.
30
150
20
50
Durable emplacement effective against all vehicles. \n• High health. \n• Deals limited anti-infantry damage.
35
200
35
3rifle - small arms
Damage
14
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
81%
77%
75%
Rounds per Minute
29.06
27.2
23.78
Penetration
1.5
1
1
Timing
Refire Time
1.858s
2.014s
2.361s
Reload Cycle
3.931s
3.931s
3.986s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Increases the squad size by 1. Provides the squad 1 StG 44 Assault Rifle(s) with infrared scopes that allow them to find hidden enemies and greatly increases firepower at medium and short-range.
+25 detection range
30
75
smg - small arms
Damage
5
Range
35m
Near
7m
Mid
22.5m
Far
35m
Core Stats
Accuracy
79.2%
60%
30%
Rounds per Minute
209.43
205.71
159.75
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
1×11.2
2.7×20
3.8×20
Timing
Burst Duration
1.125s
1.125s
0.949s
Time Between Bursts
1.747s
1.806s
2.375s
Reload Cycle
3.677s
3.735s
3.902s
Aim Time
0.25–0.5s
Magazine
5 - 6 bursts
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Increases the squad size by 1. Provides the squad a flamethrower that ignores cover and deals area of effect damage that is effective against infantry, buildings, and emplacements.
30
60
flame - flame throwers
Damage
2
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Accuracy
100%
100%
100%
Rounds per Minute
142.22
142.22
142.22
Penetration
2.5
2.5
2.5
Special Mechanics
Scatter Area
0
1.2×12.4
2.3×12.4
Scatter Offset
—
+1.9m
+1.9m
Timing
Burst Duration
1s
1s
1s
Time Between Bursts
2.375s
2.375s
2.375s
Pre-Fire Time
0.5s
AoE Size
4×5
Traverse Speed
45
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1.25
Garrison
×1
×1.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
18
1
30s
Panzerfaust Rollout
1bazooka - ballistic weapon
Damage
120
Range
28m
Near
0m
Mid
14m
Far
28m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
2.1×20
3.9×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1bazooka - ballistic weapon
Damage
120
Range
33m
Near
0m
Mid
16.5m
Far
33m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
2.4×20
4.6×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
10
1
30s
siegebreakers ger
Clearing Gear
1grenade - explosive weapon
Damage
600
Range
10m
Near
0m
Mid
5m
Far
10m
Core Stats
Scatter Area
0
0
0
Penetration
1000
1000
1000
Timing
Time of Flight
—
0.89s
1.36s
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33
1grenade - explosive weapon
Damage
750
Range
10m
Near
0m
Mid
5m
Far
10m
Core Stats
Scatter Area
0
0
0
Penetration
1000
1000
1000
Timing
Time of Flight
—
0.89s
1.36s
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33
Orders the squad to use M39 grenades instead of their main weapon. The squad will automatically throw grenades while this ability is active. Lasts for 20 seconds. Deal area of effect damage in a small radius and is effective against infantry in cover.
25
20s
30s
1grenade - explosive weapon
Damage
80
Range
6 - 18m
Near
6m
Mid
12m
Far
18m
Core Stats
Scatter Area
2.1×1.5
4.2×3
6.3×4.5
Rounds per Minute
22.33
22.33
22.33
Penetration
25
25
25
Timing
Time of Flight
0.9s
1.51s
1.61s
Refire Time
2.688s
2.688s
2.688s
Pre-Fire Time
0.625–1s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1rifle - small arms
Damage
14
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
81%
77%
75%
Rounds per Minute
29.06
27.2
23.78
Penetration
1.5
1
1
Timing
Refire Time
1.858s
2.014s
2.361s
Reload Cycle
3.931s
3.931s
3.986s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5