Image for /icons/races/german/infantry/sturmpioneer_ger.png}
Image for /icons/races/german/symbols/sturmpioneers_ger.png}

Sturmpioneer Squad

Effective against infantry at medium and long-range. Deals high damage, despite its small squad size • Can throw grenades for a short period of time to deal anti-infantry area of effect damage. • Small squad size. (3) • Can repair units and build defenses. • Can build Sandbag Shoring to block vision and infantry movement.

german faction icon

Stats

sturmpioneer_ger

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/german/upgrades/mp44_ir.png}
Squad Size and Weapon upgrade

Infrared Detection Kit

Increases the squad size by 1. Provides the squad 1 StG 44 Assault Rifle(s) with infrared scopes that allow them to find hidden enemies and greatly increases firepower at medium and short-range.

+25 detection range

Costs
time

30

munition

75

Image for /icons/races/german/upgrades/flamenwerfer_34_ger.png}
Squad Size and Weapon upgrade

Urban Assault Kit

Increases the squad size by 1. Provides the squad a flamethrower that ignores cover and deals area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
time

30

munition

60

Abilities

Image for /icons/races/common/abilities/repair.png}
Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Image for /icons/races/common/abilities/mine_sweeper_off.png}
Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

Image for /icons/races/common/abilities/capture_fast.png}
Passive

Fast Capture

Squad has increased capture speed. Does not affect decapture speed.

+50% capture speed.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/german/abilities/immobilize_and_fortify.png}
Support / Select target vehicle

Immobilize and Fortify

Permanently immobilize a friendly vehicle to refund 75% of its fuel cost and reduce its population upkeep by 75%. When immobilized, the vehicle gains stronger defensive and offensive bonuses.

Reduces incoming damage by 25%, +12.5 range, +20% rate of fire and disables movement for affected units. Vehicles with fixed main weapons gain +15 weapon arc radius.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

2s

Requires
Image for /icons/races/german/abilities/immobilize_and_fortify.png}

Immobilize and Fortify

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

18

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/common/abilities/ability_german_panzerfaust.png}

Panzerfaust Rollout

Image for /icons/races/common/abilities/satchel_charge.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/german/battlegroups/siege_breaker_ger_icon_mipped.png}

siegebreakers ger

Image for /icons/races/german/abilities/clearing_gear.png}

Clearing Gear

Image for /icons/races/german/abilities/m39_grenade.png}
Offensive / Timed

Switch to M39 Grenades

Orders the squad to use M39 grenades instead of their main weapon. The squad will automatically throw grenades while this ability is active. Lasts for 20 seconds. Deal area of effect damage in a small radius and is effective against infantry in cover.

Costs
munition

25

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

20s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/races/common/abilities/restore_vehicle.png}
Support / Select target vehicle

Restore Wrecked Vehicle

Restores a wrecked vehicle into a functional but damaged state.

Range
Image for /icons/unit_status/bw2/range_boost.png}

4

Requires
Image for /icons/races/german/abilities/recovery_efforts.png}

Recovery Efforts

Image for /icons/races/afrika_corps/abilities/salvage_kits.png}
Support / Select target wreck

Rapid Salvage

Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Range
Image for /icons/unit_status/bw2/range_boost.png}

6

Requires
Image for /icons/races/german/abilities/recovery_efforts.png}

Recovery Efforts

Stats

Costs
time_seconds

30

manpower

210

popcap

5

Reinforce
cost

35

time

4.5

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110

330

Upkeep per minute
manpower

7.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 850

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2550

  • +15% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5100

  • +20 health
  • +25% damage
  • +3 repair speed

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs
time

6

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs
time

3

Image for /icons/races/german/buildings/fighting_nest_ger.png}
Field support / Emplacement

Fighting Nest

Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.

Costs
time

20

manpower

50

Image for /icons/races/german/buildings/tank_trap_ger.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs
time

9

Image for /icons/races/german/buildings/schu-mine_42.png}
General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
time

10

munition

30

Image for /icons/races/german/buildings/bunker_ger.png}
Field support / Emplacement

Concrete Bunker

Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.

Costs
time

35

manpower

175

Image for /icons/races/german/buildings/shore_sandbags_ger.png}
Defensive structure

Sandbag Shoring

Blocks vision and can block movement of infantry and light vehicles.

Costs
time

10

Image for /icons/races/german/buildings/oberservation_post_ger.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
time

20

manpower

200

Image for /icons/races/german/buildings/bunker_observation_ger.png}
Field support / Emplacement

Luftwaffe Relay Point

Camouflaged structure that enables nearby Fallschirm units to be reinforced via paradrop. \n• Can recrew abandoned team weapons and emplacements. \n• Can be salvaged for a partial refund. \n• Can be built in enemy territory and garrisoned but units cannot fire out.

Costs
time

30

manpower

150

Image for /icons/races/german/buildings/propaganda_tower_ger.png}
Field support / Emplacement

Propaganda Tower

Costs
time

20

manpower

50

Image for /icons/races/german/buildings/pantherturm_ger.png}
Anti-vehicle / Emplacement

Pantherturm Emplacement

Durable emplacement effective against all vehicles. \n• High health. \n• Deals limited anti-infantry damage.

Costs
time

35

manpower

200

fuel

35

Loadout

g43_sturmpioneer_ger3
g43 sturmpioneer ger

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

81%

77%

75%

Rounds per Minute

29.06

27.2

23.78

Penetration

1.5

1

1

Timing

Refire Time

1.858s

2.014s

2.361s

Reload Cycle

3.931s

3.931s

3.986s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/mp44_ir.png}
Squad Size and Weapon upgrade

Infrared Detection Kit

Increases the squad size by 1. Provides the squad 1 StG 44 Assault Rifle(s) with infrared scopes that allow them to find hidden enemies and greatly increases firepower at medium and short-range.

+25 detection range

Costs
time

30

munition

75

Image for /icons/common/weapons/smg_mp44_infrared.png}1
mp44 ir sturmpioneer ger

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

79.2%

60%

30%

Rounds per Minute

209.43

205.71

159.75

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

1×11.2

2.7×20

3.8×20

Timing

Burst Duration

1.125s

1.125s

0.949s

Time Between Bursts

1.747s

1.806s

2.375s

Reload Cycle

3.677s

3.735s

3.902s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Image for /icons/races/german/upgrades/flamenwerfer_34_ger.png}
Squad Size and Weapon upgrade

Urban Assault Kit

Increases the squad size by 1. Provides the squad a flamethrower that ignores cover and deals area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
time

30

munition

60

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower pioneer us

flame - flame throwers

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

0m

Mid

10m

Far

20m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

142.22

142.22

142.22

Penetration

2.5

2.5

2.5

Special Mechanics

Scatter Area

0

1.2×12.4

2.3×12.4

Scatter Offset

+1.9m

+1.9m

Timing

Burst Duration

1s

1s

1s

Time Between Bursts

2.375s

2.375s

2.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5s

Image for /icons/unit_status/bw2/flame.png}

AoE Size

4×5

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

45

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×3.5

Folliage

×1000

Bunker

×20

×2.5

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2.5

Ability Weapons

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

18

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/common/abilities/ability_german_panzerfaust.png}

Panzerfaust Rollout

panzerfaust_grenadier_ger1
panzerfaust grenadier ger

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

28m

Near

0m

Mid

14m

Far

28m

Core Stats

Accuracy

1100%

1100%

1100%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

2.1×20

3.9×20

Scatter Offset

+2m

+2m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

panzerfaust_grenadier_veteran_3_ger1
panzerfaust grenadier veteran 3 ger

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

33m

Near

0m

Mid

16.5m

Far

33m

Core Stats

Accuracy

1100%

1100%

1100%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

2.4×20

4.6×20

Scatter Offset

+2m

+2m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

Image for /icons/races/common/abilities/satchel_charge.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/german/battlegroups/siege_breaker_ger_icon_mipped.png}

siegebreakers ger

Image for /icons/races/german/abilities/clearing_gear.png}

Clearing Gear

satchel_charge_paratrooper_us1
satchel charge paratrooper us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

600

Image for /icons/unit_status/bw2/range_boost.png}

Range

10m

Near

0m

Mid

5m

Far

10m

Core Stats

Scatter Area

0

0

0

Penetration

1000

1000

1000

Timing

Time of Flight

0.89s

1.36s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

1s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

3s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.33

satchel_charge_paratrooper_upgraded_us1
satchel charge paratrooper upgraded us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

750

Image for /icons/unit_status/bw2/range_boost.png}

Range

10m

Near

0m

Mid

5m

Far

10m

Core Stats

Scatter Area

0

0

0

Penetration

1000

1000

1000

Timing

Time of Flight

0.89s

1.36s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

1s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

3s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.33

Image for /icons/races/german/abilities/m39_grenade.png}
Offensive / Timed

Switch to M39 Grenades

Orders the squad to use M39 grenades instead of their main weapon. The squad will automatically throw grenades while this ability is active. Lasts for 20 seconds. Deal area of effect damage in a small radius and is effective against infantry in cover.

Costs
munition

25

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

20s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

grenade_pioneer_m39_ger1
grenade pioneer m39 ger

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

6 - 18m

Near

6m

Mid

12m

Far

18m

Core Stats

Scatter Area

2.1×1.5

4.2×3

6.3×4.5

Rounds per Minute

22.33

22.33

22.33

Penetration

25

25

25

Timing

Time of Flight

0.9s

1.51s

1.61s

Refire Time

2.688s

2.688s

2.688s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.625–1s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

g43_sturmpioneer_ger1
g43 sturmpioneer ger

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

81%

77%

75%

Rounds per Minute

29.06

27.2

23.78

Penetration

1.5

1

1

Timing

Refire Time

1.858s

2.014s

2.361s

Reload Cycle

3.931s

3.931s

3.986s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5