Image for /icons/races/american/vehicles/char_b1_us.png}
Image for /icons/races/american/symbols/char_b1_us.png}

Char lourd B1

Très efficace contre l'infanterie et les structures. • L'arme de tourelle est efficace contre les cibles légères. • L'arme principale ne peut engager que les cibles situées directement devant le véhicule. • Points de vie élevés et blindage frontal solide. • Vitesse de déplacement faible.

american faction icon

Stats

char_b1_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

4

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

1.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

2

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

32

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

24

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

320

Frontal Armor

side

225

Frontal Armor

rear

100

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Désactive l'attaque automatique

Cessez-le-feu désactivé

Pendant toute la durée d'activation, l'unité n'engage pas le combat à moins d'avoir reçu manuellement l'ordre d'attaquer.

Image for /icons/races/american/abilities/hvap_shot.png}
Offensive / Select target vehicle or building

Obus de rupture

Tire un obus perforant unique sur un véhicule ou bâtiment/emplacement ennemi, réduisant le blindage de la cible de 50 sur toutes les faces. L'effet dure 15 secondes. Inflige 50 % de dégâts supplémentaires aux bâtiments ou emplacements.

Costs
munition

30

Stats

Costs
time_seconds

45

manpower

400

fuel

100

popcap

14

Hitpoints
Image for /icons/common/squad/squad.png}
1080

1080

Upkeep per minute
manpower

21

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Compétence de vétéran
  • taux de rotation +20 %
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • blindage avant +50
  • cadence de tir +20 %
vet 3 starvet 3 starvet 3 star

XP: 12000

  • santé+160
  • cadence de tir +20 %
  • précision de l'arme +20 %

Loadout

75mm_char_b1_howitzer_us1
75mm char b1 howitzer us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

0

20

40

Accuracy

0.075

0.0475

0.035

Rounds per Minute

10

10

10

Penetration

75

75

75

Scatter Area

0

1.4

5.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

16

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.25

1

4

4

Damage

120

30

18

18

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

47mm_char_b1_us1
47mm char b1 us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

20

40

Accuracy

0.1

0.0475

0.035

Rounds per Minute

12

12

12

Penetration

140

100

75

Scatter Area

6.7

13.4

26.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.375

0.375

2

1.75

Damage

40

24

24

24

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

mac_1931_coaxial_char_b1_us1
mac 1931 coaxial char b1 us

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.6

0.4

0.35

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/american/abilities/hvap_shot.png}
Offensive / Select target vehicle or building

Obus de rupture

Tire un obus perforant unique sur un véhicule ou bâtiment/emplacement ennemi, réduisant le blindage de la cible de 50 sur toutes les faces. L'effet dure 15 secondes. Inflige 50 % de dégâts supplémentaires aux bâtiments ou emplacements.

Costs
munition

30

Cast range: 40
75mm_char_b1_rupture_round_us1
75mm char b1 rupture round us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

30

40

Accuracy

11

11

11

Rounds per Minute

10

10

10

Penetration

1000

1000

1000

Scatter Area

25.1

67

88

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.25

1

4

4

Damage

120

30

18

18

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×1.5