Image for /icons/races/american/buildings/partisan_tunnel_main_us.png}
Image for /icons/races/american/symbols/tunnel_network.png}

Réseau de tunnels

american faction icon

Stats

partisan_tunnel_main_us

emplacements

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

1.5

Image for /icons/unit_status/bw2/stealth.png}

Detection

-1

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

Image for /icons/unit_status/bw2/sprint.png}

Speed

0

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

4

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

26

Abilities

Image for /icons/races/american/abilities/medical_caches.png}
Passif

Caches médicales

L'infanterie à proximité se soignera elle-même une fois hors combat.

Restaure 4.8 santé par seconde.

Image for /icons/common/orders/retreat.png}
Select to Activate

Se replier

Les unités qui se replient se déplacent plus vite, subissent moins de dégâts et deviennent plus difficiles à toucher.

L'unité se repliera vers le QG ou la position de repli avancée la plus proche. Les unités battant en retraite emprunteront le chemin le plus rapide et n'attaqueront pas.

Stats

Costs
time_seconds

15

manpower

50

Reinforce
cost

50

time

15

Hitpoints
Image for /icons/common/squad/squad.png}
480

480

Upkeep per minute
Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 0

vet 2 starvet 2 starvet 2 empty star

XP: 0

vet 3 starvet 3 starvet 3 star

XP: 0

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.