vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
3.8
Acceleration
2
Deceleration
2
Rotation
25
Capture Multiplier
0
Decapture Multiplier
0
Target Size
24
heavy tank
frontal
300
side
225
rear
150
Pendant toute la durée d'activation, des bombes fumigènes sont tirées derrière le char.
Fumée qui obstrue la vision pendant quelques instants.
Pendant toute la durée d'activation, l'unité n'engage pas le combat à moins d'avoir reçu manuellement l'ordre d'attaquer.
Hors combat, l'équipage répare automatiquement les dégâts critiques.
Supprime les dégâts moteur et les dégâts critiques d'immobilisation.
55
460
120
18
1200
36
XP: 2000
XP: 6000
XP: 12000
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
0
20
40
Accuracy
0.075
0.05
0.04
Rounds per Minute
10
10
10
Penetration
180
140
120
Scatter Area
0
58.9
111.3
Damage
120
Range
40
Traverse Speed
38
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2
3
3
Damage
90
36
18
18
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.7
0.525
0.33
Rounds per Minute
277.21
248.36
228.43
Penetration
1
1
1
Scatter Area
2.2
17.8
24.6
Incremental Target Radius
3
4
5
Damage
3
Range
35
Traverse Speed
60
Arc
6°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.45
0.3
0.2
Rounds per Minute
354.36
327.83
288.77
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
50
Arc
30°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.