Image for /icons/races/british/vehicles/churchill_africa_uk.png}
Image for /icons/races/british/symbols/churchill_uk.png}

Char lourd Churchill IV

Efficace contre les véhicules et l'infanterie. Peut endommager les chars. • Blindage avant et latéral lourd ; santé élevée. • Vitesse de déplacement réduite. • Capable de déployer des écrans de fumée pour bloquer la vision autour du véhicule.

british faction icon

Stats

churchill_africa_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

3.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

1.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

2

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

24

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

340

Frontal Armor

side

225

Frontal Armor

rear

150

Upgrades

Image for /icons/common/abilities/ability_main_gun.png}
Amélioration anti-véhicule/anti-infanterie

Canon principal NA de 75 mm

Remplace le canon principal 6 pounder par un canon principal NA de 75 mm pour une plus grande variété d'obus, y compris les obus détonants et fumigènes.

Cliquez pour améliorer

Costs
time

30

munition

100

Requires
Image for /icons/hud/decorators/vet_star.png}

british armored left 3a churchill 75mm upgrade uk

Abilities

Image for /icons/common/abilities/ability_british_infantry_support_smoke.png}
Soutien / Chronométrée

Fumigènes de soutien d'infanterie

Pendant toute la durée d'activation, des bombes fumigènes sont tirées derrière le char.

Fumée qui obstrue la vision pendant quelques instants.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Image for /icons/common/orders/command_hold_fire_off.png}
Désactive l'attaque automatique

Cessez-le-feu désactivé

Pendant toute la durée d'activation, l'unité n'engage pas le combat à moins d'avoir reçu manuellement l'ordre d'attaquer.

Image for /icons/races/british/abilities/churchill_combat_self_repair_uk.png}
Défensive / Chronométrée

Réparations de combat d'urgence

L'équipage du véhicule concentrera ses efforts sur la réparation des dégâts subis par le véhicule, cependant toutes les armes seront désactivées.

Restaure 360 santé après 12 secondes. Désactive les armes et réduit la vitesse de 50 % pendant la durée d'activation.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

12s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

45

manpower

400

fuel

110

popcap

16

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

24

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Compétence de vétéran
  • vitesse de traversée de l'arme +35 %
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • précision de l'arme +25 %
  • cadence de tir +15 %
vet 3 starvet 3 starvet 3 star

XP: 12000

  • taux de rotation +30 %
  • cadence de tir +15 %
  • réduction de dégâts +15 %

Loadout

40mm_churchill_uk1
40mm churchill uk

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

7.5%

4.75%

3.5%

Rounds per Minute

10.67

10.67

10.67

Penetration

180

125

110

Special Mechanics

Scatter Area

1.5×12

2.8×12

5.4×12

Scatter Offset

+1.5m

+1.5m

+1.5m

Timing

Refire Time

5.625s

5.625s

5.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

30cal_coaxial_matilda_uk1
30cal coaxial matilda uk

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

70%

52.5%

33%

Rounds per Minute

277.21

248.36

228.43

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

0.2×11.2

0.6×30

0.8×30

DMG Distrib. Area Offset

+4.5m

+12m

+12m

Incremental Target Radius

3

4

5

Timing

Burst Duration

3.5s

3.5s

3.5s

Time Between Bursts

2.723s

3.625s

4.398s

Reload Cycle

6.375s

6.625s

6.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

30cal_hull_churchill_uk1
30cal hull churchill uk

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

45%

30%

20%

Rounds per Minute

354.36

327.83

288.77

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2s

2.75s

4.125s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.