team_weapons
Sight Range
35
Detection
10
Max Range
45
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Permet à la section de se soigner lentement hors combat.
Restaure 3.2 santé par seconde.
30
35
Compléments médicaux
Groupement tactique de forces d'élite
L'équipage concentre ses attaques contre les ennemis devant l'équipe d'arme.
+10 portée, +7.5 champ de vision et réduit l'arc de 7.5 % quand l'unité est installée. Soustrait la suppression de la zone.
10s
Ordonne à la section de mitrailleuse lourde de recharger.
Réduit les chances de recharger au début du combat.
4s
13
240
7
28
3
320
180
7
XP: 700
XP: 2100
XP: 3600
1hmg - small arms
Damage
5
Range
45m
Near
10m
Mid
30m
Far
45m
Core Stats
Accuracy
80.5%
57.5%
49.7%
Rounds per Minute
612.77
451.41
321.34
Penetration
1.6
1.4
1.2
Special Mechanics
Suppression Per Second
15.32
11.29
8.03
Damage Distribution Area
2.3×16
6.4×40
8.5×40
Incremental Target Radius
6
8
10
Timing
Burst Duration
8.75s
7.5s
5s
Time Between Bursts
0.625s
1.875s
1.875s
Reload Cycle
4.25s
4.25s
4.25s
Aim Time
0.125s
Magazine
4 bursts
Traverse Speed
50
Arc
110°
Setup
3.5s
Teardown
3s
Suppression Radius
15
Inc. Accuracy
×1.12
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
3rifle - small arms
Damage
10
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
40%
25%
20%
Rounds per Minute
23.9
16.14
15.39
Penetration
1.5
1
1
Timing
Refire Time
2.333s
3.613s
3.813s
Reload Cycle
4.984s
5.201s
5.089s
Aim Time
0.5–0.75s
Magazine
15 shots
Arc
90°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.