Image for /icons/races/british/team_weapons/hmg_vickers_uk.png}
Image for /icons/races/common/symbols/hmg.png}

Unité de mitrailleuse Vickers

Très efficace contre les formations serrées d'infanterie. Peut neutraliser avec son arc de tir. • Installation requise avant attaque.

british faction icon

Stats

hmg_vickers_uk

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Amélioration passive

Compléments médicaux

Permet à la section de se soigner lentement hors combat.

Restaure 3.2 santé par seconde.

Costs
munition

35

Abilities

Image for /icons/legacy/abilities/ability_british_vickers_aim.png}
Offensif / Activation-Désactivation

Artillerie concentrée

L'équipage concentre ses attaques contre les ennemis devant l'équipe d'arme.

+10 portée, +7.5 champ de vision et réduit l'arc de 7.5 % quand l'unité est installée. Soustrait la suppression de la zone.

Image for /icons/legacy/abilities/global_force_reload.png}
Soutien

Recharger

Ordonne à la section de mitrailleuse lourde de recharger.

Réduit les chances de recharger au début du combat.

Stats

Costs
time_seconds

13

manpower

240

popcap

7

Reinforce
cost

28

time

3

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Compétence de vétéran
  • santé +10
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • santé +15
  • suppression de l'arme +40 %
vet 3 starvet 3 starvet 3 star

XP: 3600

  • réduction de dégâts +20 %
  • obus supplémentaire(s) par salve +20 %
  • périmètre de l'arc de tir +10

Loadout

30cal_hmg_uk1
30cal hmg uk

hmg - small arms

Near

Medium

Far

Distance

10

30

45

Accuracy

0.805

0.575

0.497

Rounds per Minute

612.77

451.41

321.34

Penetration

1.6

1.4

1.2

Scatter Area

36.6

256.9

340.7

Suppression Per Second

15.32

11.29

8.03

Incremental Target Radius

6

8

10

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

45

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

110°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

3.5s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

3s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

15

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.12

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

lee_enfield_crew_uk3
lee enfield crew uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.4

0.25

0.2

Rounds per Minute

23.9

16.14

15.39

Penetration

1.5

1

1

Scatter Area

16.8

125.7

184.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.