team_weapons
Sight Range
35
Detection
10
Max Range
70
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Permet à la section de se soigner lentement hors combat.
Restaure 3.2 santé par seconde.
30
35
Compléments médicaux
Groupement tactique de forces d'élite
Pendant toute la durée d'activation, l'unité n'engage pas le combat à moins d'avoir reçu manuellement l'ordre d'attaquer.
50
340
11
29
5
450
350
11
XP: 1300
XP: 3900
XP: 7800
1at gun - ballistic weapon
Damage
160
Range
70m
Near
20m
Mid
45m
Far
70m
Core Stats
Accuracy
7.5%
4.5%
4%
Rounds per Minute
10.43
10.43
10.43
Penetration
280
180
140
Special Mechanics
Scatter Area
2.1×20
4.3×20
6.5×20
Scatter Offset
+4m
+4m
+4m
Timing
Refire Time
5.75s
5.75s
5.75s
Aim Time
0.125s
Traverse Speed
18
Arc
80°
Setup
2.4s
Teardown
2.6s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.5
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
3smg - small arms
Damage
2
Range
35m
Near
7m
Mid
15m
Far
35m
Core Stats
Accuracy
42%
25%
10%
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Special Mechanics
Damage Distribution Area
2×11.2
4.3×24
8.2×30
Timing
Burst Duration
1.5s
0.594s
0.375s
Time Between Bursts
1.347s
2.633s
3.938s
Reload Cycle
3.277s
3.752s
3.839s
Aim Time
0.25–0.375s
Magazine
5 - 6 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.