Image for /icons/races/german/infantry/coastal_reserves_squad_wicd.png}
Image for /icons/races/german/symbols/coastal_reserves_squad_dec.png}

german faction icon

Stats

coastal_reserves_at_ger

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/legacy/abilities/ability_aef_supervise.png}

Armer les défenses

Augmente l'efficacité au combat autour des bunkers.

Passif

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Stats

Costs
time_seconds

30

manpower

270

popcap

6

Reinforce
cost

22.5

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80
80
80

480

Upkeep per minute
manpower

6.3

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 480

vet 2 starvet 2 starvet 2 empty star

XP: 960

vet 3 starvet 3 starvet 3 star

XP: 1920

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Structure défensive

Mur de sacs de sable

Fournit une couverture efficace.

Costs
time

6

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Structure défensive

Clôture de barbelés

Bloque les déplacements de l'infanterie et des véhicules ultralégers. • Peut être écrasée par des véhicules très lourds. • Les véhicules légers qui écrasent le barbelé sont temporairement ralentis. • Peut être coupée à l'aide de cisailles coupe-câbles.

Costs
time

3

Image for /icons/races/german/buildings/fighting_nest_ger.png}
Soutien sur le terrain / Emplacement

Nid de combat

Position de combat pouvant être occupée par les équipes de mitrailleuses lourdes ou l'infanterie. Hors garnison, retour au contrôle neutre.

Costs
time

20

manpower

50

Loadout

kar98k_grenadier_ger6
kar98k grenadier ger

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

75%

65.6%

64.75%

Rounds per Minute

17.6

13.73

13

Penetration

1.5

1

1

Timing

Refire Time

3.25s

4.247s

4.547s

Reload Cycle

4.125s

4.922s

4.922s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.