team_weapons
Sight Range
35
Detection
10
Max Range
115
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Permet à la section de se soigner lentement hors combat.
Restaure 3.2 santé par seconde.
30
35
Compléments médicaux
Groupement tactique de forces d'élite
Tire sur la position ciblée. Grand périmètre de déflagration. Très efficace contre les cibles immobiles.
Les tirs de barrage sont moins précis à longue portée.
35 - 140
60s
Tire des projectiles fumigènes sur la cible. Ils obstruent la vision lorsqu'ils explosent.
Fumée qui obstrue la vision pendant quelques instants.
35 - 140
60s
31
300
12
28
5
360
350
12
XP: 1300
XP: 3900
XP: 7800
1artillery medium - explosive weapon
Damage
160
Range
40 - 115m
Near
40m
Mid
77.5m
Far
115m
Core Stats
Scatter Area
6.2×10
11.9×19.4
17.6×24
Scatter Offset
+1.5m
+2.9m
+3.6m
Rounds per Minute
4.8
4.8
4.8
Penetration
1000
1000
1000
Timing
Time of Flight
1.67s
1.75s
2.66s
Refire Time
12.5s
12.5s
12.5s
Deflection Damage
24
Aim Time
1.5–1.75s
Traverse Speed
50
Arc
10°
Setup
2s
Teardown
2.25s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Artillery Emplacement
—
—
—
×0.67
2rifle - small arms
Damage
12
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
75.5%
73%
69.5%
Rounds per Minute
19.22
17.74
16.18
Penetration
1.5
1
1
Timing
Refire Time
2.865s
3.144s
3.5s
Reload Cycle
4.406s
4.57s
4.75s
Aim Time
0.375–0.875s
Magazine
6 shots
Arc
180°
Accuracy
Cooldown
Moving
×0.25
×1.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.