Image for /icons/races/american/buildings/partisan_tunnel_main_us.png}
Image for /icons/races/american/symbols/tunnel_network.png}

Rete di gallerie

american faction icon

Stats

partisan_tunnel_main_us

emplacements

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

1.5

Image for /icons/unit_status/bw2/stealth.png}

Detection

-1

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

Image for /icons/unit_status/bw2/sprint.png}

Speed

0

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

4

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

26

Abilities

Image for /icons/races/american/abilities/medical_caches.png}
Passiva

Depositi medici

La fanteria vicina guarirà automaticamente se non in combattimento.

Ripristina +4.8 salute al secondo.

Image for /icons/common/orders/retreat.png}
Select to Activate

Ritirata

Le unità in ritirata subiscono meno danni, sono più difficili da colpire e si muovono più velocemente.

L'unità si ritira nel QG più vicino o nel punto di ritirata avanzato. Le unità in ritirata prendono la strada più breve possibile e durante il percorso non attaccano.

Stats

Costs
time_seconds

15

manpower

50

Reinforce
cost

50

time

15

Hitpoints
Image for /icons/common/squad/squad.png}
480

480

Upkeep per minute
Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 0

vet 2 starvet 2 starvet 2 empty star

XP: 0

vet 3 starvet 3 starvet 3 star

XP: 0

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.