Image for /icons/races/american/vehicles/pershing_us.png}
Image for /icons/races/american/symbols/pershing_us.png}

Carro pesante M26 Pershing

Estremamente efficace contro tutti gli obiettivi di terra. • Può sparare contro i veicoli nemici proiettili HVAP che trapassano gli ostacoli. • Buona velocità e mobilità per un carro armato pesante. • Meno corazzato rispetto ad altri carri pesanti.

american faction icon

Stats

pershing_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5.3

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.8

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

26

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

300

Frontal Armor

side

180

Frontal Armor

rear

90

Abilities

Image for /icons/common/abilities/seek_and_destroy_greyhound_us.png}
Ricognizione

Rete radio

Chaffee, Hellcat e Sherman sono più efficienti quando vicini tra loro.

I carri armati vicini incrementano a vicenda la precisione e la visuale.

Requires
Image for /icons/legacy/abilities/ability_aef_recon_mode.png}

Coordinamento corazzati

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passiva

Riparazione d'emergenza del motore

La squadra riparerà i danni critici al veicolo quando è ferma e non in combattimento.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/hud/decorators/vet_star.png}

c armoured rudimentary repairs passive us

Image for /icons/common/orders/command_hold_fire_off.png}
Disattiva attacco automatico

Cessate il fuoco disattivato

Se attivato, l'unità non affronta il nemico a meno che non riceva un ordine manuale di attacco.

Image for /icons/races/american/abilities/hvap_shot.png}
Offensiva / Seleziona veicolo nemico bersaglio

Colpo HVAP

Spara un potente colpo perforante al veicolo nemico designato. Tale colpo penetra sempre la corazza nemica e può perforare ostacoli, anche gli edifici.

L'abilità rimane attiva anche se l'unità si muove, a patto che il bersaglio resti a portata di tiro.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

40

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/races/american/abilities/hvap_shot_shock.png}
Offensivo / Passivo

Attacco di precisione

Il colpo HVAP stordisce la squadra nemica quando penetra nel veicolo, riducendone la mobilità per breve tempo.

-60% accelerazione, -60% velocità e velocità di rotazione. Disabilita le armi. Dura per 5 secondi.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/hvap_shot_range.png}
Offensivo / Passivo

Artigliere veterano

Il colpo HVAP guadagna +15 gittata.

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/american/abilities/hvap_shot.png}
Offensiva / Seleziona veicolo nemico bersaglio

Colpo HVAP

Spara un potente colpo perforante al veicolo nemico designato. Tale colpo penetra sempre la corazza nemica e può perforare ostacoli, anche gli edifici.

L'abilità rimane attiva anche se l'unità si muove, a patto che il bersaglio resti a portata di tiro.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

55

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Stats

Costs
time_seconds

55

manpower

720

fuel

200

popcap

24

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

36

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 3440

  • Scelta abilità da veterani
  • +25% accelerazione e decelerazione
vet 2 starvet 2 starvet 2 empty star

XP: 10320

  • +20% rapidità di fuoco
  • +25% precisione arma
vet 3 starvet 3 starvet 3 star

XP: 20640

  • +30% velocità di rotazione
  • +20% rapidità di fuoco
  • +20% velocità

Loadout

90mm_pershing_us1
90mm pershing us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

25m

Far

40m

Core Stats

Accuracy

7.5%

4.75%

3.5%

Rounds per Minute

10.43

10.43

10.43

Penetration

360

280

250

Special Mechanics

Scatter Area

1.4×8.6

3.4×8.6

5.4×8.6

Scatter Offset

+1.1m

+1.1m

+1.1m

Timing

Refire Time

5.75s

5.75s

5.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

30cal_coaxial_sherman_us1
30cal coaxial sherman us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

70%

50%

45%

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2.25s

3.75s

5.625s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

70%

50%

45%

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2s

2.75s

4.125s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/american/abilities/hvap_shot.png}
Offensiva / Seleziona veicolo nemico bersaglio

Colpo HVAP

Spara un potente colpo perforante al veicolo nemico designato. Tale colpo penetra sempre la corazza nemica e può perforare ostacoli, anche gli edifici.

L'abilità rimane attiva anche se l'unità si muove, a patto che il bersaglio resti a portata di tiro.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

40

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

90mm_pershing_hvap_us1
90mm pershing hvap us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

200

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

30m

Far

45m

Core Stats

Accuracy

500%

500%

500%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Moving Accuracy

×1

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.05

×0.4

Image for /icons/races/american/abilities/hvap_shot.png}
Offensiva / Seleziona veicolo nemico bersaglio

Colpo HVAP

Spara un potente colpo perforante al veicolo nemico designato. Tale colpo penetra sempre la corazza nemica e può perforare ostacoli, anche gli edifici.

L'abilità rimane attiva anche se l'unità si muove, a patto che il bersaglio resti a portata di tiro.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

55

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

90mm_pershing_hvap_veteran_gunner_us1
90mm pershing hvap veteran gunner us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

200

Image for /icons/unit_status/bw2/range_boost.png}

Range

60m

Near

10m

Mid

30m

Far

45m

Core Stats

Accuracy

500%

500%

500%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Moving Accuracy

×1

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.05

×0.4