Image for /icons/races/british/vehicles/churchill_africa_uk.png}
Carro armato pesante / Efficace a corto e medio raggio
Image for /icons/common/units/symbols/vehicle_british_churchill_commander_symbol.png}

Carro di comando pesante Churchill

Carro armato pesante efficace contro fanteria e veicoli leggeri. Corazza frontale e laterale pesante. Migliora l'efficacia della fanteria vicina.

british faction icon

Stats

command_churchill_africa_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

45

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

3.8

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

2

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

24

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

300

Frontal Armor

side

225

Frontal Armor

rear

150

Abilities

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passiva

Riparazione d'emergenza del motore

La squadra riparerà i danni critici al veicolo quando è ferma e non in combattimento.

Ripara i danni critici al motore subiti dal veicolo.

Image for /icons/common/abilities/ability_british_tank_commander.png}
Passiva

Coordina fanteria

Il carro di comando migliora le prestazioni della fanteria nelle vicinanze.

+50% rapidità di fuoco e +50% velocità per tutte le unità interessate.

Image for /icons/races/british/abilities/radio_net.png}
Passiva

Rete radio

La squadra si coordina con i veicoli vicini per migliorare le prestazioni.

+15% precisione ai veicoli interessati.

Image for /icons/legacy/abilities/ability_british_engine_critical_self_repair.png}
Passiva

Riparazione critica

La squadra ripara automaticamente i danni critici se non in combattimento.

Rimuove i danni al motore e i critici di immobilizzazione.

Image for /icons/common/orders/command_hold_fire_off.png}
Disattiva attacco automatico

Cessate il fuoco disattivato

Se attivato, l'unità non affronta il nemico a meno che non riceva un ordine manuale di attacco.

Stats

Costs
time_seconds

55

manpower

520

fuel

130

popcap

18

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

27

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Sblocca l'abilità da veterani. Aumenta la velocità di brandeggio della torretta e l'accelerazione.
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • Aumenta la velocità di rotazione, la rapidità di fuoco e la precisione.
vet 3 starvet 3 starvet 3 star

XP: 12000

  • Aumenta la velocità di rotazione, la rapidità di fuoco e l'accelerazione.

Loadout

40mm_churchill_uk1
40mm churchill uk

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

20

40

Accuracy

0.075

0.0475

0.035

Rounds per Minute

10.67

10.67

10.67

Penetration

180

125

110

Scatter Area

18.1

33.8

65.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

3

3

Damage

120

40

15

15

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

30cal_coaxial_matilda_uk1
30cal coaxial matilda uk

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.7

0.525

0.33

Rounds per Minute

277.21

248.36

228.43

Penetration

1

1

1

Scatter Area

2.2

17.8

24.6

Incremental Target Radius

3

4

5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_churchill_uk1
30cal hull churchill uk

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.45

0.3

0.2

Rounds per Minute

354.36

327.83

288.77

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.