Image for /icons/races/british/infantry/guards_uk.png}
Image for /icons/races/british/symbols/guards_uk.png}

Sezione guardie a piedi

Molto efficace contro fanteria e veicoli. Particolarmente efficace contro la fanteria a corto raggio. • Può lanciare granate gammon leggere antifanteria. • Squadra con salute elevata e di grandi dimensioni (6). • Può fare breccia negli edifici occupati dai nemici.

british faction icon

Stats

guards_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/races/british/abilities/gammon_bomb.png}
Offensiva / Seleziona posizione designata

Granata Gammon leggera

Lancia una granata che infligge danni elevati alla fanteria in un'area ristretta. Molto efficace contro la fanteria in copertura o dentro strutture.

Infligge danni maggiori rispetto alle altre granate.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/races/british/abilities/valour.png}
Passiva

Coraggio

Migliora le capacità offensive e difensive della fanteria man mano che subisce perdite.

-15% danni subiti, +15% rapidità di fuoco e +15% precisione. Bonus aumentati del +5% quando la squadra raggiunge il 38% e il 22% della sua dimensione corrente.

Requires
Image for /icons/races/british/abilities/valour.png}

Coraggio

Image for /icons/legacy/commander/cmdr_soviet_direct_fire_artillery.png}
Offensiva / Seleziona veicolo bersaglio

Colpo sfalsato

Spara una prima raffica che rallenta i veicoli bersaglio, e una seconda raffica stordisce il veicolo.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

25

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

2

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/common/orders/command_hold_fire_off.png}
Disattiva attacco automatico

Cessate il fuoco disattivato

Se attivato, l'unità non affronta il nemico a meno che non riceva un ordine manuale di attacco.

Image for /icons/races/british/abilities/incendiary_munitions.png}
Offensivo / Passivo

Munizioni incendiarie

Le abilità con granate e mortai da 2 pollici creano aree infuocate dopo la detonazione, infliggendo ustioni prolungate a fanteria e strutture all'interno della zona per 10 secondi.

Costs
munition

70

Requires
Image for /icons/races/british/battlegroups/can_shock_uk_icon_mipped.png}

Gruppo di battaglia d'assalto canadese

Image for /icons/races/british/abilities/incendiary_munitions.png}

Munizioni incendiarie

Image for /icons/races/british/abilities/pyrotechnics.png}
Offensivo / Passivo

Effetti pirotecnici

Consente a tutte le armi incendiarie di accecare e rallentare le unità nemiche. Sono interessati: \n• Lanciafiamme per fanteria \n• Carro armato pesante Churchill Crocodile \n• Abilità influenzate da munizioni incendiarie \n• Ustione

Riduce il campo visivo del -20%, l'accelerazione e decelerazione dei veicoli del -33% e la velocità di fanteria e armi pesanti del -20%. Dura per 5 secondi dopo aver incendiato l'area.

Costs
munition

70

Requires
Image for /icons/races/british/battlegroups/can_shock_uk_icon_mipped.png}

Gruppo di battaglia d'assalto canadese

Image for /icons/races/british/abilities/pyrotechnics.png}

Effetti pirotecnici

Image for /icons/races/british/abilities/incendiary_munitions.png}

Munizioni incendiarie

Image for /icons/common/orders/breach.png}
Offensiva / Seleziona edificio occupato dal nemico

Fai breccia

La squadra farà breccia nell'edificio designato, costringendo le squadre nemiche a uscire e a subire ingenti danni dopo un breve ritardo.

La squadra presidierà l'edificio una volta completata l'azione di breccia.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

10s

Image for /icons/races/british/abilities/no_man_left_behind.png}
Supporto / Seleziona l'alleato caduto

Nessuno sarà lasciato indietro

Recupera i caduti contrassegnati. Per ognuno recuperato, la squadra viene rinforzata immediatamente con 1 membro aggiuntivo. Se la squadra è già al completo, ottiene +30 di manodopera.

Puoi recuperare solo i feriti appartenuti alle tue unità. Le unità che stanno recuperando i feriti sono +100% più facili da colpire e subiscono +50 danni.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/british/battlegroups/polish_cavalry_uk_icon_mipped.png}

polish cavalry uk

Image for /icons/races/british/abilities/no_man_left_behind.png}

Nessuno sarà lasciato indietro

Stats

Costs
time_seconds

42

manpower

400

popcap

10

Reinforce
cost

35.3

time

5.5

Hitpoints
Image for /icons/common/squad/squad.png}
115
115
115
115
115
115

690

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Abilità da veterani
  • +20% più difficile da colpire
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% più difficile da colpire
  • +30% rapidità di fuoco
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +15 salute
  • +33% danni

Loadout

Image for /icons/common/weapons/m1_thompson_sub_machine_gun.png}4
thompson guards africa uk

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

15m

Far

35m

Core Stats

Accuracy

64%

34%

15%

Rounds per Minute

359.84

164.28

66.87

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

4.2×10

5.9×10

12.9×10

Timing

Burst Duration

2.011s

1.267s

0.792s

Time Between Bursts

0.802s

2.625s

3.75s

Reload Cycle

3.078s

3.328s

3.328s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

4 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.85

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Image for /icons/common/weapons/weapon_m9_bazooka.png}2
bazooka guards africa uk

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

22.5m

Far

35m

Core Stats

Accuracy

6.7%

5%

3.63%

Rounds per Minute

12.65

12.31

11.76

Penetration

200

125

110

Special Mechanics

Scatter Area

2×10

3.9×10

5.7×10

Scatter Offset

+3.8m

+3.8m

+3.8m

Timing

Refire Time

4.743s

4.875s

5.1s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1–1.25s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

Infantry

×0.01

×0.5

Building

×10

Infantry

×0.01

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/british/abilities/gammon_bomb.png}
Offensiva / Seleziona posizione designata

Granata Gammon leggera

Lancia una granata che infligge danni elevati alla fanteria in un'area ristretta. Molto efficace contro la fanteria in copertura o dentro strutture.

Infligge danni maggiori rispetto alle altre granate.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

gammon_bomb_guards_africa_uk1
gammon bomb guards africa uk

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

gammon_bomb_guards_incendiary_africa_uk1
gammon bomb guards incendiary africa uk

flame - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

gammon_bomb_guards_pyrotechnics_africa_uk1
gammon bomb guards pyrotechnics africa uk

flame - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/legacy/commander/cmdr_soviet_direct_fire_artillery.png}
Offensiva / Seleziona veicolo bersaglio

Colpo sfalsato

Spara una prima raffica che rallenta i veicoli bersaglio, e una seconda raffica stordisce il veicolo.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

25

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

2

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/common/weapons/weapon_m9_bazooka.png}1
bazooka staggered shot guards africa uk

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

10m

Mid

20m

Far

35m

Core Stats

Accuracy

10000%

10000%

10000%

Rounds per Minute

17.14

16.55

60

Penetration

500

500

500

Special Mechanics

Scatter Area

1.7×10

2.9×10

4.7×10

Scatter Offset

+3.8m

+3.8m

+3.8m

Timing

Refire Time

3.5s

3.625s

1s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

×1.5

Infantry

×0

×0.5

Image for /icons/common/weapons/weapon_m9_bazooka.png}1
bazooka staggered shot stun guards africa uk

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

10m

Mid

20m

Far

35m

Core Stats

Accuracy

10000%

10000%

10000%

Rounds per Minute

17.14

16.55

60

Penetration

500

500

500

Special Mechanics

Scatter Area

1.7×10

2.9×10

4.7×10

Scatter Offset

+3.8m

+3.8m

+3.8m

Timing

Refire Time

3.5s

3.625s

1s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

×1.5

Infantry

×0

×0.5