vehicles
Sight Range
45
Detection
35
Max Range
40
Speed
8.3
Acceleration
7.5
Deceleration
7.1
Rotation
50
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light armoured car
frontal
25
side
25
rear
10
La squadra riparerà i danni critici al veicolo quando è ferma e non in combattimento.
Ripara i danni critici al motore subiti dal veicolo.
c armored critical self repair passive uk
Spara proiettili fumogeni contro il bersaglio. Blocca la visuale in un'area dopo l'esplosione.
Il fumo blocca la visuale per un breve lasso di tempo.
45
60s
L'Humber contrassegna una posizione con del fumo arancione che fornisce visuale e rivela le unità mimetizzate. I nemici nell'area saranno più vulnerabili al fuoco in arrivo.
Le unità nemiche nell'area sono +20% più facili da colpire.
50
120s
Vet 1
Se attivato, l'unità non affronta il nemico a meno che non riceva un ordine manuale di attacco.
30
240
30
6
240
7.5
XP: 800
XP: 1600
XP: 3200
1cannon burst - ballistic weapon
Damage
12
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
85%
65%
55%
Rounds per Minute
92.9
92.9
92.9
Penetration
30
25
20
Special Mechanics
Scatter Area
2.1×2.5
4.2×5
8.4×10
Timing
Burst Duration
1.5s
1.5s
1.5s
Time Between Bursts
2.375s
2.375s
2.375s
Reload Cycle
2.375s
2.375s
2.375s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
120
Accuracy
Burst Duration
Scatter Angle
Scatter Distance
Moving
×0.8
×0.8
×1.25
×1.25
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×1
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×0.1
×0.5
Vehicle
—
×0.25
—
—
Sniper
—
×2
—
—
1hmg - small arms
Damage
4
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
59%
48%
40.5%
Rounds per Minute
258.2
266.28
324.2
Penetration
1
1
1
Special Mechanics
Incremental Target Radius
6
8
10
Timing
Burst Duration
1.688s
2.25s
4.5s
Time Between Bursts
1.521s
1.938s
2.75s
Reload Cycle
5.063s
5.063s
5.063s
Aim Time
0.125s
Magazine
9 bursts
Traverse Speed
50
Arc
30°
Inc. Accuracy
×1.04
Accuracy
Burst Duration
Cooldown
Moving
×0.5
×0.38
×0.25
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
×2
—
—
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.