vehicles
Sight Range
35
Detection
10
Max Range
50
Speed
6.5
Acceleration
3.75
Deceleration
4.5
Rotation
45
Capture Multiplier
0
Decapture Multiplier
0
Target Size
5
light tank
frontal
75
side
56
rear
37.5
La squadra riparerà i danni critici al veicolo quando è ferma e non in combattimento.
Ripara i danni critici al motore subiti dal veicolo.
Ordina alla squadra di riparare il proprio veicolo.
Supporto / A tempo
15
Se attivato, l'unità non affronta il nemico a meno che non riceva un ordine manuale di attacco.
45
320
55
6
400
9
XP: 790
XP: 1580
XP: 3160
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
25
50
Accuracy
0.5
0.4
0.3
Rounds per Minute
12.63
12.63
12.63
Penetration
90
70
60
Scatter Area
12.3
29.6
58.4
Damage
80
Deflection Damage
12
Range
50
Traverse Speed
60
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.44
0.875
1.31
1.75
Damage
80
80
80
80
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.38
0.32
0.3
Rounds per Minute
284.29
224.81
183.86
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.342
0.288
0.27
Rounds per Minute
339.01
292.17
248.99
Penetration
2
1.8
1.3
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Arc
30°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.