Image for /icons/races/afrika_corps/team_weapons/at_gun_88mm_mobile_ak.png}
Image for /icons/races/afrika_corps/symbols/at_gun_88mm_mobile_ak.png}

Squadra cannone anticarro FlaK 36

Estremamente efficace contro tutti i veicoli. Può abbattere velivoli. • Rotazione dell'arma a 360 gradi. • Gittata più lunga di altri cannoni anticarro. • Penetrazione e danni elevati. • Immobile. Deve essere trainato per spostarsi.

dak faction icon

Stats

at_gun_88mm_mobile_ak

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

75

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Potenziamento passivo

Supplementi medici

Consente alla squadra di guarire lentamente se non sta combattendo.

Ripristina +3.2 salute al secondo.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Supplementi medici

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Gruppo di battaglia di forze d'élite

Abilities

Image for /icons/races/afrika_corps/abilities/engine_shot.png}
Offensiva / Seleziona veicolo bersaglio

Prendi di mira il motore

Spara contro il veicolo un singolo proiettile che infligge danni ordinari e provoca danni al motore.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

77

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/common/orders/command_hold_fire_off.png}
Disattiva attacco automatico

Cessate il fuoco disattivato

Se attivato, l'unità non affronta il nemico a meno che non riceva un ordine manuale di attacco.

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passiva

Armi combinate

Quando si trova entro un raggio di 35 dai veicoli da combattimento, l'unità si muove più velocemente e le prestazioni in combattimento migliorano.

+10% rapidità di fuoco, +15% velocità.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passiva

Armi combinate / Trinceramento

Quando si trova entro un raggio di 35 dai veicoli da combattimento o è all'interno di un territorio alleato, l'unità si muove più velocemente e le prestazioni in combattimento migliorano.

+10% rapidità di fuoco, +15% velocità.

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

Posizioni difensive

Image for /icons/races/afrika_corps/abilities/prepared_positions.png}
Passiva

Posizioni preparate

Tutte le armi della squadra e le postazioni hanno maggiore visuale e subiscono danni ridotti.

+7 raggio visuale, -33% danno in entrata.

Requires
Image for /icons/races/afrika_corps/abilities/prepared_positions.png}

Posizioni preparate

Stats

Costs
time_seconds

30

manpower

300

fuel

40

popcap

12

Reinforce
cost

29

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Image for /icons/races/common/symbols/hmg.png}
420

420

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Abilità da veterani
  • +15 salute
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +25% rapidità di fuoco
  • +20% velocità di brandeggio dell'arma
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +20% riduzione danni
  • +80 danni

Loadout

88mm_at_gun_ak1
88mm at gun ak

at gun - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

75m

Near

20m

Mid

45m

Far

75m

Core Stats

Accuracy

9.5%

5.1%

4%

Rounds per Minute

10.41

10.41

10.41

Penetration

500

340

280

Special Mechanics

Scatter Area

3.6×4

8×6

13.2×6

Scatter Offset

+0.5m

+0.8m

+0.8m

Timing

Refire Time

5.761s

5.761s

5.761s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

20

Image for /icons/unit_status/bw2/deploying.png}

Setup

3s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.25s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.25

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

Aircraft

×1.25

×5

×2.5

mp40_crew_ak4
mp40 crew ak

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

17m

Far

35m

Core Stats

Accuracy

42%

25%

10%

Rounds per Minute

232.66

115.41

33.36

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

4.9×27.2

8.2×30

Timing

Burst Duration

1.597s

1.063s

0.427s

Time Between Bursts

1.347s

2.633s

3.938s

Reload Cycle

3.277s

3.752s

3.839s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Accuracy

Burst Duration

Cooldown

Moving

×0.85

×0.38

×0.25

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/afrika_corps/abilities/engine_shot.png}
Offensiva / Seleziona veicolo bersaglio

Prendi di mira il motore

Spara contro il veicolo un singolo proiettile che infligge danni ordinari e provoca danni al motore.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

77

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

88mm_at_gun_target_weak_point_ak1
88mm at gun target weak point ak

at gun - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

75m

Near

20m

Mid

45m

Far

75m

Core Stats

Accuracy

100%

100%

100%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

2.9×20

6.2×20

10.1×20

Scatter Offset

+2.5m

+2.5m

+2.5m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

20

Image for /icons/unit_status/bw2/deploying.png}

Setup

4s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.25s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.25

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

Aircraft

×1.25

×5

×2.5