Image for /icons/races/british/vehicles/centaur_uk.png}
Image for /icons/races/british/symbols/centaur.png}

Czołg średni Centaur IV

Bardzo skuteczny przeciwko piechocie oraz budynkom. • Dobra prędkość oraz zwrotność. • Niewielki zasięg uzbrojenia.

british faction icon

Stats

centaur_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.3

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.2

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

45

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

120

Frontal Armor

side

90

Frontal Armor

rear

60

Abilities

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Pasywna

Awaryjna naprawa silnika

Załoga naprawi krytyczne uszkodzenia pojazdu, o ile ten będzie stał w miejscu i nie uczestniczył w walce.

Naprawia krytyczne uszkodzenie silnika pojazdu.

Image for /icons/races/common/abilities/smoke_shell.png}
Wsparcie / Wybierz lokalizację celu

Strzał pociskiem dymnym

Wydaje załodze rozkaz wystrzelenia w kierunku celu pocisku dymnego.

Dym blokuje na krótki czas pole widzenia.

Image for /icons/common/orders/command_hold_fire_off.png}
Wył. atak automatyczny

Wstrzymanie ognia nieaktywne

Gdy zdolność jest aktywna, jednostka nie włączy się do walki, póki nie otrzyma ręcznie wydanego rozkazu.

Stats

Costs
time_seconds

45

manpower

360

fuel

75

popcap

12

Hitpoints
Image for /icons/common/squad/squad.png}
720

720

Upkeep per minute
manpower

21

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Zdolność weterana
  • +25% do wartości: przyspieszenie i spowolnienie
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +20% do wartości: szybkostrzelność
  • +15% do wartości: szybkość obrotu
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +30% do wartości: szybkość obrotu
  • +15% do wartości: szybkostrzelność
  • +20% do wartości: prędkość

Loadout

95mm_he_round_centaur_uk1
95mm he round centaur uk

artillery mobile - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

0

17.5

35

Accuracy

0.075

0.0375

0.025

Rounds per Minute

10.43

10.43

10.43

Penetration

65

65

65

Scatter Area

0

4.7

13.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.85

1.5

6

Damage

120

33

33

33

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×2

×2

Emplacement

×2

×2

30cal_coaxial_centaur_uk1
30cal coaxial centaur uk

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.35

0.15

0.1

Rounds per Minute

354.36

327.83

288.77

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.