Image for /icons/races/german/buildings/pantherturm_ger.png}
Przeciwpancerne / Stanowisko bojowe
Image for /icons/races/german/symbols/pantherturm.png}

Stanowisko bojowe Pantherturm

Solidne stanowisko bojowe skuteczne przeciwko wszystkim pojazdom.\nWysoki poziom zdrowia.\nZadaje ograniczone obrażenia przeciwpiechotne.

german faction icon

Stats

pantherturm_emplacement_ger

emplacements

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/sprint.png}

Speed

0

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

26

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Wył. atak automatyczny

Wstrzymanie ognia nieaktywne

Gdy zdolność jest aktywna, jednostka nie włączy się do walki, póki nie otrzyma ręcznie wydanego rozkazu.

Stats

Costs
time_seconds

35

manpower

200

fuel

35

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
1080

1080

Upkeep per minute
manpower

5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • +120 wytrzymałość
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +25% do wartości: szybkostrzelność
  • +25% do wartości: celność broni
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% do wartości: redukcja uszkodzeń
  • +20% do wartości: obrażenia

Loadout

75mm_pantherturm_ger1
75mm pantherturm ger

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

50m

Near

0m

Mid

25m

Far

50m

Core Stats

Accuracy

10%

5%

4%

Rounds per Minute

13.71

13.71

13.71

Penetration

300

250

220

Special Mechanics

Scatter Area

0

3.5×16

6.8×16

Scatter Offset

+2m

+2m

Timing

Refire Time

4.375s

4.375s

4.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.