Image for /icons/races/british/team_weapons/at_gun_17pdr_mobile_uk.png}
Image for /icons/races/british/symbols/at_gun_17pdr_mobile_uk.png}

Equipe de Canhão AT 17-libras

Extremamente eficaz contra todo tipo de veículo. • Requer montagem para atacar. • Alcance mais longo do que o de outros canhões antitanque. • Dano e perfuração altos. • Imóvel. Exige reboque para se mover.

british faction icon

Stats

at_gun_17pdr_mobile_uk

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

75

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Melhoria passiva

Suprimentos Médicos

Permite que o esquadrão cure lentamente fora de combate.

Restaura +3.2 de vida por segundo.

Costs
munition

35

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Desligar Ataque Automático

Cessar Fogo Desativado

Quando ativa, a unidade só vai confrontar o inimigo se receber uma ordem manual.

Image for /icons/races/british/abilities/mobile_entrenchment.png}
Defensiva

Entrincheiramento

Ordena que o esquadrão se entrincheire na posição atual, ganhando bônus de combate, mas desativa movimento e rotação. As armas são desativadas ao se entrincheirar. Demora 5 segundos para se entrincheirar.

Reduz o dano sofrido em 25%, +15% de cadência de tiro.

Image for /icons/races/british/abilities/mobile_entrenchment_toggle.png}
Defensiva

Desativar Entrincheiramento

Ordena que o esquadrão se torne móvel e destrua o entrincheiramento.

Stats

Costs
time_seconds

50

manpower

340

popcap

13

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90
90

450

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Habilidade veterana
  • +15 vida
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +30% velocidade de deslocamento de arma
  • +25% cadência de tiro
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +20% de redução de dano
  • +100% precisão de arma
  • +40 dano

Loadout

17pdr_at_gun_uk1
17pdr at gun uk

at gun - ballistic weapon

Near

Medium

Far

Distance

20

45

75

Accuracy

0.095

0.055

0.05

Rounds per Minute

10

10

10

Penetration

400

375

320

Scatter Area

14.5

48.4

79.8

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

75

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

33

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

40°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

3s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.25s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.15

0.2

0.25

0.5

Damage

240

36

12

12

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.5

Damage

1

0.5

0.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

lee_enfield_crew_uk3
lee enfield crew uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.4

0.25

0.2

Rounds per Minute

23.9

16.14

15.39

Penetration

1.5

1

1

Scatter Area

16.8

125.7

184.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.