Image for /icons/common/units/icons/building_british_17_pounder.png}
Image for /icons/races/british/symbols/bofors_towed_afrika_uk.png}

Equipe de Canhão AA Bofors

Equipe de armamento pesado imóvel, bastante eficaz contra infantarias e veículos leves. Pode derrubar aeronaves.

british faction icon

Stats

bofors_towed_africa_uk

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Melhoria passiva

Suprimentos Médicos

Permite que o esquadrão cure lentamente fora de combate.

Restaura +3.2 de vida por segundo.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Suprimentos Médicos

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Grupo de Combate Forças de Elite

Abilities

Image for /icons/races/common/abilities/tow_item.png}
Apoio / Selecione unidade capaz de rebocar

Transportar Arma Pesada

Ordena que a unidade coloque o esquadrão no transporte e acople a arma pesada à traseira do veículo.

Stats

Costs
time_seconds

20

manpower

290

popcap

8

Reinforce
cost

25

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

vet 2 starvet 2 starvet 2 empty star

XP: 3000

vet 3 starvet 3 starvet 3 star

XP: 6000

Loadout

40mm_bofors_uk1
40mm bofors uk

hmg - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

52%

42.4%

36%

Rounds per Minute

50

50

50

Penetration

28

22

20

Special Mechanics

Scatter Area

0.3×4

0.7×4

1.4×4

Suppression Per Second

4.33

3.53

3

Timing

Refire Time

0.625s

0.625s

0.625s

Reload Cycle

3.5s

3.5s

3.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×1

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Aircraft

×1.25

×5

×5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.